NO RETURN V0.18 Flying Demo This download is not a full game and is a development build for windows 32 and 64 bit. Limited gameplay due to development...
NO RETURN V0.19 Survival Mechanics
Long time followers to the True Open World wilderness survival and hunting game / simulator No Return will know I started to make some survival shelters for the UDK version which included.
* Pole tent
* Lean two
* camo tent
A lot more survival shelters are possible but for now those three will be the ones we get added into the No Return prototype UE4 version. Each will have some basic upgrade options so that if you collect wood and rocks they will evolve over time and give you more options. Upgrade options will allow you to make a better fireplace, stick box, arrows, fish traps, squirrel traps and other type of upgrades. The list is endless so join the open world Survival Game Forum to let us know your thoughts on it.
Tree Cutting - What Resources Can You Get?
Generally the only thing you get in some games for cutting down a tree is wood but In NO RETURN we will be using it all. Chopping down a tree sometimes isn't the best plan as you can extract resin which can be used for a number of purposes. Getting real world survival techniques in is our goal and that process is soon to start. Until then keep the faith and don't be put off by basic game features as these need added first before we can expand on them to give you a real world experience. Remember tins of beans don't grow wild so don't expect to find any. learning to survive using real world techniques is going to be the focus of Survival Game Dev Gameplay.
Given its a hunting simulator as well we need to get some animals added sooner rather than later, if only for testing at this stage. Thankfully Epic released some stuff and we should in theory be able to add in their professional stags and the AI without too many problems. So watch this space on that as it would certainly save us a few months in development.
Other Characters & Classes
First of all lets talk about the player (survivor) as this is the first playable class which is to be made available. As the name suggests a survivor is your average Joe who has been forced into a position of trying to survive in natures wilderness and that means learning about what to eat, creating a shelter, finding drinking water and building up from there.
Fugitives on the other hand are wanted by the NWO for whatever reason that may be, perhaps selling raw milk who knows. Whatever the reason they are on the run and so survivors may or may not want to interact with them. They will be out in the wild doing all they can to stay clear of the next class who are the NWO mercenaries.
Mercenaries hunt fugitives and any survivors they come across. Why? because all of the wilderness has been closed or sold off to private companies, in effect you are trespassing on private UN land and need either taken off it or removed entirely. Mercenaries obviously have superior weapons and vehicles to use but do require trips to base, while survivors when they have learnt survival skills can stay out in the wilderness indefinitely. So expect rapid attacks and then for mercs to go back to base. Should they find your base from the air then you will be in trouble.
Current State of Play
So far we are working with basic Ai which can hear and see the player. Once seen or heard they follow the player. Added to this we need the AI shooting at the player as well as running away should they not be up to the fight. Once that is sorted then we will progress on from there with more and more advanced AI. Because we have Ai already following the player I will add in a zombie game mode option for the simple reason its already there in a simply form, but don't expect too much work on it as this isn't a zombie game.
Main Menu Options
So in time you will have a basic options main menu with the following.
* Fugitives on/off
* Mercenaries on/off
* Zombie mode on/off
* Pure hunting Game mode (no survival requirements, go out and hunt)
* Pure Survival & Hunting Game mode (you v nature and all that it throws at you)
* Nature walk (nothing but you and a nice walk in the wilderness)
* Select Player class (merc, fug, survivor)
* Select Map (yip we plan more)
Stuff You Can Do To Help
* Download The No Return Survival Game Dev Builds here on Indiedb.
* Subscribe to the No Return Openworld Survival Game Youtube Channel,
* Join the forum for Open World Survival Game MP testing .
* Steam listing (I might update the listing later in the year)
* Donate to the wilderness Survival & Hunting Sim Dev Cause.