This is the prototype demo we put together for Kickstarter
Neverending Nightmares is a psychological horror game inspired by the real horror of my battle with obsessive-compulsive disorder and depression. It features a truly interactive narrative structure allowing you to shape the outcome of the game. It will take the psychological horror genre in a new direction by eschewing many traditions that don’t contribute to creating an immersive horrifying experience such as limited save points, item collection/ammo hoarding, and puzzle solving.
Please check out our kickstarter page and help us make the game. We really appreciate your support! We don't have very much time left, so if you could check out the page and pledge, we'd appreciate it.
From the kickstarter page, you can also download A Mobius Proposal, another neat game Matt Gilgenbach made to propose to his wife.
Latest tweets from @24caretgames
I changed my twitter handle, so please follow me at @InfinitapGames for more up to date info. Only Retro/Grade news will go here. Thanks!
Jul 29 2014, 2:59pm
@ChilledRice We aren't choosing our release date until we are closer to launch to avoid conflicts with other titles. End of Sept probably.
Jul 25 2014, 4:28pm
Posted a dev diary discussing the dirty secrets behind how we direct our cutscenes: T.co
Jul 25 2014, 1:24pm
In this dev vid, I talk about the distinction between terror and horror and how it is applicable to horror game T.co
Jul 23 2014, 1:56pm
@desktopdaydream Our game runs at 720p30 - like most last gen games. :) It's not super powerful, but you can make a good looking game on it.
Jul 23 2014, 1:55pm
Jul 23 2014, 11:41am
Jul 21 2014, 3:27pm
@ShiftingBits For NeN we figured out the min amount of $ we could still make a compelling project, and cut content to fit our reduced budget
Jul 21 2014, 3:26pm
@ShiftingBits Fun is a lot more challenging to quantify than technical requirements. Plus working with artists, etc complicates things
Jul 21 2014, 2:55pm
Posted a dev diary talking about why kickstarted games (and pretty much all games) are always late: T.co
Jul 21 2014, 2:07pm