Necken is a tile based adventure game set in the Swedish forest. Gather resources from trees, rocks and gold veins to defeat the creatures of the forest.

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Necken devlog #7

Necken devlog #7

Feature

The devlog video covers the new features in Necken: the new HUD, the updates on combat, building tiles and some other stuff.

Necken devlog #6

Necken devlog #6

Feature

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Designing enemy spawn mechanic

Designing enemy spawn mechanic

Feature

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...