"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Report article RSS Feed Weekly Update 7

New map. What is happening atm. And explaining wunderwaffe. Remember to vote us.

Posted by Jukki on Nov 24th, 2010

Hello fans

It is jukki here. Some of you folks my have seen that we have some changes in our team. We recently got new mapper (Ju[s]tice, seen in old update). Then our old mapper CI8 returned back. My intel tells that he is not working on anything at the moment. Then mitch promoted me to co leader. So yeah. I am second highest person in nz: portable atm :)


Ju[s]tice have finished (or nearly) the after life map.He added new space to the map:

After life updateAfter life updateAfter life updateAfter life update

o textures at the moment but awesome huh? (note elites seen are just randomthing ;) )

Ju[s]tice have been working on another map too :D It is coded named house of maddnes:

pics from house of maddnespics from house of maddnespics from house of maddnespics from house of maddnes

ice looking :D. Here is overview too:

pics from house of maddnes

And yes it does have lights, so stop bitching about them XD


We still do got these. I know you want this game so much but so do we. We are getting close the beta, and i can promise we have beta before snow melts away here ;)


Well we recently announced we have done wunderwaffe. To let you guys know we had it done looong time ago. (even before first podcast).We had kept it as our lil secret. In case you missed it here is pic and vid:

I got wunder

There is so small change to get that :O AND smaller to get it with ray :P

The song is element done by blubs and it is awesome (totaly 100% custom made XD )


I have spammed this a lot but remember to vote us XD And tell your friends to do it too ;) I have gotten many comments saying i voted and i am very happy to hear them. Every vote brings us closer to top 50 which is our goal. I thank also all the fans and those who rely like us. Remember you guys keep this mod alive too ;D

happy thanks giving too ;)
NZ: portable team &
jukki co-leader

Post comment Comments
ceriux Nov 24 2010, 12:56pm says:

startin to look good guys, that fog really plays into the atmosphere on your map keep it up!

+1 vote     reply to comment
Jukki Author
Jukki Nov 24 2010, 1:02pm replied:

starting? We have always been good :P (jk)

+7 votes   reply to comment
Midnightmare Online
Midnightmare Nov 24 2010, 1:00pm says:

I never had the chance to play the original nz, and now that my pc can only run as maximun graphic engine the quake one DX ('cause my graphic card died and the motherboard is on that way too), I'm dying to play this one, but not only for that, also because it rocks hard, im a big fan of quake engine, zombies, and non-linear shooting games.

So let's wait a little bit longer for the beta :D

+3 votes     reply to comment
thewonderboy Nov 24 2010, 1:25pm replied:

lol i know the feeling :d my motherboard died too(along with integratecd video card of nvidia)

quake engine is great <3

+3 votes     reply to comment
CRBthedevil Nov 24 2010, 2:00pm says:

I am very impressed with your work. I think, this is one of the BEST games of PSP that is in development.

+1 vote     reply to comment
MitchellS Creator
MitchellS Nov 24 2010, 2:53pm replied:

Thanks <3

+2 votes   reply to comment
horny97 Nov 24 2010, 2:49pm says:

Nice work with the maps, really impressed.

+1 vote     reply to comment
Gearsguy Nov 24 2010, 11:48pm says:

Make sure you watch your limits.. so far I've seen only things tested on PC. With all the fog and extra effects and texture quality, you better keep your models really low poly and maps very clean..

-1 votes     reply to comment
MitchellS Creator
MitchellS Nov 25 2010, 1:01am replied:

PSP versioin has no fog (might later if we find optimization for it). We were able to run lots of our maps decently on the psp, and are working our best to optimize it at full speed.

PC = Darkplaces, extra fx, better gfx
PSP = Quake, less fx, less gfx. Still plays and will plan to run great and not loosing any gameplay from PC.

+1 vote   reply to comment
Jukki Author
Jukki Nov 25 2010, 5:11am replied:

Note psp DO HAVE FOG. But we dont know how atm.

+1 vote   reply to comment
watstha Nov 25 2010, 4:09pm says:

this is getting better and better.you guys deserve to be in top 50

+1 vote     reply to comment
DarkSlayer_ Nov 26 2010, 7:22pm says:

Surely agreed with watstha, you deserve to be on top 50 no doubt.
The think what i like the most about this mod and your team is that you guys have updates all the weeks (at least for what i've seen) and your development is fast. Every update has new things and you make the fans faces like this ---> =O
This is getting real close to the Cod Waw zombies. i would really like to try this one when it gets out :)
This game and the team is rocking!

+1 vote     reply to comment
Jukki Author
Jukki Nov 26 2010, 11:31pm replied:

Yeah thats our plan. We try to be with community a much and try to make thease weekly updates every week.

+1 vote   reply to comment
WeedStyle Feb 8 2011, 3:00pm says:

you guys do a great job! keep the work up!

+1 vote     reply to comment
PSP-H4CKERxX Mar 1 2011, 9:22pm says:


+1 vote     reply to comment
PSP-H4CKERxX Mar 2 2011, 6:37pm says:


+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Nazi Zombies Portable
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Quake Engine
Send Message
Release Date
Released May 2011
Game Watch
Track this game
Report Abuse
Report article
Related Games
Nazi Zombies Portable
Nazi Zombies Portable Single & Multiplayer First Person Shooter
Related Engines
Quake Engine
Quake Engine GPL Released Jun 1996
Related Groups
NZP Team
NZP Team Developer & Publisher with 8 members