"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

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truenightmare
truenightmare Oct 30 2011, 11:44am says:

lol, the game is useless without zombies, unless you just want to walk around lol

+11 votes     reply to comment
D-Hunter
D-Hunter Nov 1 2011, 2:25pm replied:

and imagine zombies

+1 vote     reply to comment
fudrucker5
fudrucker5 Oct 30 2011, 11:45am says:

better textures? or 66 fps on psp????? new MAP??????? OMG I CANT WAIT!!!

+1 vote     reply to comment
gage3197
gage3197 Oct 30 2011, 11:47am replied:

Looks like all of those together!

0 votes     reply to comment
hullumoijou
hullumoijou Oct 30 2011, 1:07pm replied:

Nope thats new version of warehouse.

+1 vote     reply to comment
JavierMaki
JavierMaki Oct 30 2011, 7:01pm replied:

its warehouse updated ( i think )

+1 vote     reply to comment
watstha
watstha Nov 1 2011, 12:03am replied:

i love that map XD

+2 votes     reply to comment
DrSmitty
DrSmitty Oct 30 2011, 11:46am says:

Nice! 66 FPS? Can't wait keep it up guys!!

-1 votes     reply to comment
Jukki
Jukki Oct 30 2011, 11:53am replied:

guys, read the desription...

+1 vote     reply to comment
truenightmare
truenightmare Oct 30 2011, 11:53am says:

i hope the other script's wont effect the fps too much

-1 votes     reply to comment
Jukki
Jukki Oct 30 2011, 11:54am replied:

unfortunatly they will, especialy the zombies :/

0 votes     reply to comment
fudrucker5
fudrucker5 Oct 30 2011, 11:59am replied:

you should put have the game only place in 15 zombies at once, if thatll reduce any problems?

0 votes     reply to comment
truenightmare
truenightmare Oct 30 2011, 12:02pm replied:

the zombie count is at 12, if anything they should make it 8 or even 6, but will limiting zombies help?

0 votes     reply to comment
Ju[s]tice
Ju[s]tice Oct 30 2011, 2:45pm replied:

less zombies - less lag, less zombies - less fun.

+1 vote     reply to comment
hogsy
hogsy Oct 30 2011, 12:16pm replied:

Then what's the point of showing this and saying "We're running at 65 fps"? That's like me moving everything out my room and saying "My room is completely clean" when afterwards I'm just going to be moving it all back in and making it messy again.

+5 votes     reply to comment
Sharky.
Sharky. Oct 30 2011, 12:59pm replied:

no its not like that because before when "the room was clean" it only ran at 60 fps. this shows how the code is being redone better and faster. plus using your terms, when they add the stuff back into the room they will have gone through it and thrown stuff away, thus when it goes back in the room the room is indeed cleaner.

hope that helps :P

+3 votes     reply to comment
G33420
G33420 Oct 30 2011, 12:03pm says:

All i have to say is good work. And i already love this game

+1 vote     reply to comment
Dman49
Dman49 Oct 30 2011, 12:51pm says:

so what scripts are being redone?

+2 votes     reply to comment
Sharky.
Sharky. Oct 30 2011, 1:00pm says:

hey is that map a new revision of the warehouse?

+1 vote     reply to comment
joeldeak
joeldeak Oct 30 2011, 1:06pm says:

so are you rewriting the script for both pc and psp version or just psp?, as much as i love playing zombies on the psp, i do love to play zombies on my 7 year old computer aswell, also are they going to be released both at the same time? XD

+1 vote     reply to comment
Jukki
Jukki Oct 30 2011, 1:28pm says:

the "script or games logic code is much like c. It doesnt do fancy stuff like rendering, internet connections and so on, but rather control the cserver side stuff. (the game) engine is client side stuff (drawing, controls etc) and qc (the script) is server side code (all the action ;) )

Lets say qc is the movie and engine is the television. Everything happens in movie while tv shows it ;)

+1 vote     reply to comment
Jyrx
Jyrx Oct 30 2011, 1:36pm says:

Soz for offtopic but I have a problem with NZ:P PC version. I start the game and an error pops up. It says something like shader is missing or something like that. I can see only white screen with sounds and HUD.

Btw, It would be awesome to get 65 FPS with PSP :D

+1 vote     reply to comment
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(|EcLiPsE|)
(|EcLiPsE|) Oct 30 2011, 2:21pm says:

cool update, i can't wait to try on psp

0 votes     reply to comment
Zombieboy911
Zombieboy911 Oct 30 2011, 2:37pm says:

Epic :)

0 votes     reply to comment
juicytoot
juicytoot Oct 30 2011, 2:38pm says:

ok so no complaints for release until two years now

+2 votes     reply to comment
Zombieboy911
Zombieboy911 Oct 30 2011, 2:38pm says:

So you guys going to make a better zombies' movement?

+1 vote     reply to comment
coxiesarmy
coxiesarmy Oct 30 2011, 2:45pm says:

You guys the thing Jukki is trying to tell us is that some scripts are being rewritten. Not the arrival of a new map, and not the release of anything.

+1 vote     reply to comment
Jukki
Jukki Oct 30 2011, 3:36pm replied:

THIS

+1 vote     reply to comment
WildMint
WildMint Oct 30 2011, 2:57pm says:

I have 70 fps on beta version (psp)

-2 votes     reply to comment
Sharky.
Sharky. Oct 30 2011, 10:05pm says:

anyone else notice the karma troll that came here during the earlier posts?

+1 vote     reply to comment
WildMint
WildMint Oct 31 2011, 4:15am replied:

Yeah, This must be a crazy fan of DS ...

+1 vote     reply to comment
H4nat4ro
H4nat4ro Oct 31 2011, 8:04am says:

May i ask? how long will it takes to rewrite the scripts? (Just curious)

+2 votes     reply to comment
Ju[s]tice
Ju[s]tice Oct 31 2011, 11:02am says:

juk said about 1 or 2 weeks

+1 vote     reply to comment
Gabriel25Gatens
Gabriel25Gatens Oct 31 2011, 3:30pm says:

sexy,
psp left 4 quake anyone?

+1 vote     reply to comment
Ignis55
Ignis55 Apr 25 2012, 8:44pm says:

One issue I foresee killing the fps is you guys are making the maps bigger and more detailed...for example..warehouse, Christmas Special and Wahnsinn are all bigger maps now with some more detail which might heavily weigh on ram limits.. not to mention all the little details yer adding like chairs, trees, bathtubs, etc. You might be able to get by with lower details but adding more while taking the same amount away would only mean the lag issues will remain the same..or even be worse than before. Christmas Special won't even load on the psp..also like you said zombies eat up ram...it seems to be their new favorite food. You guys do a good job though so I have every confidence you'll have these issues at least tolerable

+1 vote     reply to comment
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Description

Well, nzp running at 65 fps on psp. Unfortunatly the qc (games scripting code tha hadles weapons, zombies ai and so on) is being rewriten. Basicaly only thing in there is player being able to move XD

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Date
Oct 30th, 2011
By
Jukki
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