"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

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Sneakier peak :D
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Viikkis
Viikkis Dec 5 2013, 9:32am says:

Awesome!

+2 votes     reply to comment
l0p
l0p Dec 5 2013, 9:51am says:

Sexy!

+2 votes     reply to comment
ceriux
ceriux Dec 5 2013, 2:44pm says:

so, why isnt the transparency on your transparent textures, transparent?

+1 vote     reply to comment
Ju[s]tice Author
Ju[s]tice Dec 6 2013, 8:07am replied:

because it's weird kurok transparency, trust me I m not a big fan of it too.

+1 vote   reply to comment
Flash_Sentry
Flash_Sentry Dec 5 2013, 3:08pm says:

wait....new player hight? what was wrong with the old hight? love the pics btw i hope the update comes out soon but take your time

+1 vote     reply to comment
Ju[s]tice Author
Ju[s]tice Dec 6 2013, 8:06am replied:

maps were too big for the heights we had (view used to be quakish) and model tiny because of that, now everything is really spot on, hl sizing is looking really really good.

+1 vote   reply to comment
ADZIE
ADZIE Dec 5 2013, 3:38pm says:

OMG graphics look amazing! hurry and release this already!

+1 vote     reply to comment
DogeTek
DogeTek Dec 5 2013, 10:31pm replied:

On a PSP game, graphics don't matter. :/
It's all about how fun it is.

+1 vote     reply to comment
Mr-Gency
Mr-Gency Dec 6 2013, 5:01am replied:

That doesn't mean you can't comment on it. Especially when you just want to say you like it.

+2 votes     reply to comment
Persuer-NL
Persuer-NL Dec 9 2013, 10:36am says:

I thought: what happened with the textures on the floor, but then i zoomed in…
Light-effects…
Wow.

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Description

I 've been working on ndu map, if you thought before the map was pretty close to original, now it's exact as for areas sizing. Had to raise whole thing 8 units, resize doors and window for our new player height. More details, although I had to keep visability distance really low to keep it running fine. Do not mind weird image bug, it's just an emulator and VOTE!:D

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Type
Demonstration
Date
Dec 5th, 2013
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960×544
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