Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.
So after being on vacation for the past week, once I got home I jumped right back into the swing of things with nzp, so far I've remade a bunch of sfx, which will be shown at a later video.. (along with all the other animations we still haven't shown.. hehe)
but it's been a week of debugging!-ish
Also fun tip: did you know that the damage your grenades do depends on the round you're on?
This image shows: just how accurate do we try to be when it comes to weapon damage etc?
This image shows you that I don't just plug in random numbers to come up with grenade damage, I actually do my math homework!
I used the awesome online graphing utility at Desmos.com to help me come up with the grenade damage equation.
I use similar methods when calculating walking/running/jogging zombies per round, I used it for viewbobbing and sniper rifle view swaying, and many more things!
coool
Wow, ill check later on my pc my Phone screen is small =P
Yay! Finely another pic! ^_^
[Sarcasm] You forgot to put in the amount it does to the player for no reason [/sarcasm] I hated that bug, but luckly its gone =D!
YEEEEEEESSSSSSS FIANLE
also "I actually do my math homework!" ... even though you say it... i still think your not telling the truth. =P
i wanna play this game so ******* bad!!!!!
como eres baqueton blubs, sube una fotitoooo!!