"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

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WeeGee9000
WeeGee9000 Apr 30 2012, 11:54am says:

k

+5 votes     reply to comment
dr_mabuse1981
dr_mabuse1981 Apr 30 2012, 12:58pm says:

1: HLBSP is better for PSP, Q1BSP semms to crash more than HLBSP.
If your map doesnt load from the console try to replace some existing map (anstieg.bsp for example)with your own map and load it, it should work that way. Dont ask me why..

2: carving is just usefull when adding doors and windows, but i have my own method: i just build everything from scratch, and my doors and windows are own prefabs now :D

3: lulz xD

4: is it ok to use some textures from NZP? Also, is it possible to use external textures for transparent stuff?

EDIT: if we apply the maps in your forum, everybody can download it.. Is there another way?

+5 votes     reply to comment
Ju[s]tice
Ju[s]tice Apr 30 2012, 2:24pm replied:

just put password on rar file, yes it is possible to get transparent textures with external, it has to have alpha channel, at least for pc, idk about psp

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dr_mabuse1981
dr_mabuse1981 Apr 30 2012, 3:46pm replied:

i know about pc (TGA and alphachannel stuff), the PSP seems to use PCX with Pink color for transparency, but the palette needs to be Q1 palette.

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dr_mabuse1981
dr_mabuse1981 May 10 2012, 2:32pm replied:

btw: theres another way to use transparent suff:
place_model and a sprite or a mdl, should do the job on the PC and PSP, but you are limited to the Q1 palette.

+1 vote     reply to comment
Jukki
Jukki Apr 30 2012, 1:45pm says:

I can ask to 4. Yes. And you may also use hd texture pack for pc version ;)

+2 votes     reply to comment
Dreize
Dreize Apr 30 2012, 2:08pm says:

1. I was wondering about this, thankfully it was answered. Too bad I have to limit the map so it works on the psp, understandable, but annoying.

2. Makes perfect sense.

3. Oh god mabuse is going to apply with like 20 maps. -_-

4. Makes sense, I'll be using a few NZP textures as well.

+1 vote     reply to comment
ArkaZeen
ArkaZeen May 2 2012, 7:45pm replied:

Is this a trend with da numbers? :D

+1 vote     reply to comment
dr_mabuse1981
dr_mabuse1981 Apr 30 2012, 3:53pm says:

oh, does your recoded nzp supports "func_wall" and "func_illusionary"?
I am using them on almost every map xD

+1 vote     reply to comment
Ju[s]tice
Ju[s]tice Apr 30 2012, 4:20pm replied:

yes me too, also yes they are in, I can't imagine nzp mapping without thoese entities :D

+1 vote     reply to comment
CrAzY3AGL3
CrAzY3AGL3 May 4 2012, 7:43am says:

Nice paint skills there :D

+1 vote     reply to comment
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Apr 30th, 2012
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