Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

Report RSS Build 196 released

Work continues on some big new features including a new main menu and a new in-game help system. Those aren't done yet, but we wanted to roll out some other balance and bug fixes for you in the mean-time.

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Work continues on some big new features including a new main menu and a new in-game help system. Those aren't done yet, but we wanted to roll out some other balance and bug fixes for you in the mean-time.


  • Marines start now with an initial Infantry Portal.
  • Used results from 10,000+ games in the spawning simulator to equalize time in the field for both teams: lowered infantry portal build time from 10 seconds to 7, and Armory from 15 to 12 (to try to lessen effectiveness of Skulk rush)
  • Increased phase gate armor from 150 to 450 (total damage capacity up 20%). Increased kill point value from 15 to 20.
  • Increased Marine sprint time from 12 to 15 seconds to help them better defend extractors.


  • A Hive now produces Drifters when it is upgraded to a Crag/Shift/Shade hive instead of when someone occupies it.
  • Added smoothing of player models when going up and down stairs.
  • Changed the game FOV to be based around 4:3 aspect ratio.
  • When the game selects the starting Resource Point, it chooses the closest one that is in the same location name as the starting Tech Point instead of purely the closest.
  • Increased the range at which Weapons can be picked up from 1 meter to 1.5 meters.
  • Added caching of light locations to improve client side loading times (thanks matso!)
  • AI units won't stack on each other anymore during moving.


  • Added 3rd person Grenade Launcher model.
  • Added an option to specify if the Editor uses the system locale for displaying numbers or the default American locale.


  • The Skulk extents are used when searching for possible Egg spawns from the Hive (avoids finding a location big enough for an Egg but too small for a Skulk)
  • Fixed script error when a Marine with a Jetpack goes to the Ready Room when a game is finished.
  • Fixed bug where particles would sometimes not have correct forces applied to them.
  • The player will no longer spawn above the point they should spawn at (was causing players to get stuck in ceilings in some cases)
  • Fixed bug where "use" button would be displayed if near an Armory that was just destroyed.
  • Fixed Infestation-related script error.
  • Fixed bug where the body rotation for Players wasn't properly reflected on the client model.
  • Weapon pickup and drop events are no longer spammable.
  • Player move orders will not be copied if the move order is within 15 meters of the player's position (prevents problem with move orders being copied between players continuously)
  • Fixed View Model script error that occurred in some rare cases on the Server.
  • Fixed bug where options in the Editor were serialized/deserialized in the current locale.
  • Fixed error when a Hive finishes building while a Gorge is dying.
  • Drifter trail is not visible anymore when cloaked.
  • Hud will display only 2 decimals of gained resources.
  • Fixed bug where Structure angles would gradually drift towards 0.
  • Fixed script error when the Commanders drops a Med or Ammo pack directly on a Marine and then logs out of the Command Chair.
  • Fixed bug where the MAC and Drifters were not lag compensated.
  • Fixed bug where the build tooltip would appear for an unbuilt structure that had been destroyed.
  • Fixed bug which caused an Alien players to spawn at a Marine Infantry Portal in some rare cases.
  • Statistics not rendering properly.


  • Added strafing animations to sprint
  • Updated main menu background (in prep for new interface)
  • Command Station bug fix (when it was opened and closed rapidly)
  • Onos smash hit particle effect updated
  • Added Drifter tail particle effect
  • New Gorge particle effects
  • Flamethrower particle effect revisited
  • Grenade Launcher now shows up in third person
  • Updated the Onos ability icons


  • PathInclude flag added to prop_dynamic types in the Editor.
  • Added an error message when setting the parent of an Entity to an Entity was destroyed.
  • Added GetIsDestroyed() function to Entity.
  • Changed OnDestroy to be called immediately when the Entity is marked for destruction.
  • Added the name of the class when printing an error message about a network field.

We hope you enjoy playing the beta! See you online.


SERIOUS 196 bug found: Marines cannot build power nodes. Might be a server bug, but it happened on two servers I visited tonight. Please fix this ASAP, it is almost a game-breaker for marine team. Thank you.

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New game menu content is neat, and so is balancing; I'd like to see more core content roll out soon!

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Hope someone is gonna make a NS pro mod on the spark engine. All those balance sucks

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Oh, haha... I thought it said "Build 1%" :P

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