Massively multiplayer online racing game. Race against the ghost recordings of your friends and players from around the world. Design and share your own racetracks. Collect over 100 cars and race them in 11 classes. Compete on a new racetrack every day. Play in 3D or top-down 2D. -- Features -- ★ Retro top-down or 3D racing with super-fun driving physics ★ Compete every day on a brand new track-of-the-day ★ Track designer ★ Daily and monthly rankings ★ Social features and friend lists -- Choose your opponents -- ★ Everyday at midnight (GMT) the daily track is switched. ★ You initially compete against random 'ghost-lap' recordings of other players. ★ When enough laps have been recorded for a car type, they are sorted into six ranked divisions. You start by racing against opponents from division F, and when you beat all 4 ghosts in your session you will be allowed to progress to division E, and so on. ★ At any time you may also choose to race against the ghost-laps of your own friends.

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Blog RSS Feed Post news Report abuse Latest News: Musclecar Online - now on Steam

0 comments by croga on Feb 17th, 2015

Musclecar Online released on Steam 12th Feb. It has brought a nice little boost of enthusiastic players into the game.

The reviews so far have all been positive.. I think it's very much to do with setting expectations correctly. It's a track-of-the-day game, so it makes sense to play maybe half an hour a day, every day - rather than playing for many hours at once.

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filipe1 Oct 13 2013 says:


+1 vote     reply to comment
charrety Aug 19 2013 says:

Thank you for linux version, but i can't register. Game is not compatible with french keyboard, i can't
tape "@" for register with my mail...

+1 vote     reply to comment
liamdawe Jul 27 2013 says:

Sounds cool, your page states Linux as a platform, any idea when that will happen? Can do a shout out on, loving the look.

+2 votes     reply to comment
croga Creator
croga Jul 31 2013 replied:

Thanks Liam! Actually it works on Linux already, but we haven't done a whole lot of testing so didn't want to submit it to Desura yet. If you know anyone who'd be willing to test it out can you send me a message?

+1 vote   reply to comment
liamdawe Jul 31 2013 replied:

I am always up for helping developers bring their games to Linux, feel free to shoot me a PM and I can pop you my email.

+1 vote     reply to comment
MintArcade Jun 8 2013 says:

Very nice...

+3 votes     reply to comment
EvilizedProductions May 28 2013 says:

Just tweeted your project to my followers:)

+2 votes     reply to comment
croga Creator
croga May 28 2013 replied:

thanks :-)

+2 votes   reply to comment
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Musclecar Online
Developer & Publisher
Psychic Software
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Release Date
Released Jun 19, 2013
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@nocommonswan That's exactly it! Numbers in this context are just a lazy way to avoid proper narrative or graphical feedback

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@MarcD_Weegem being followed by a village would be creepier though

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Why do so many games insist on having numbers fly up in the air as you hit enemies? It looks stupid.

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@VoidfoxTV it depends on the game (assume we're talking about multiplayer?) as some suit small numbers better and some collapse

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