Massively multiplayer online racing game. Race against the ghost recordings of your friends and players from around the world. Design and share your own racetracks. Collect over 100 cars and race them in 11 classes. Compete on a new racetrack every day. Play in 3D or top-down 2D. -- Features -- ★ Retro top-down or 3D racing with super-fun driving physics ★ Compete every day on a brand new track-of-the-day ★ Track designer ★ Daily and monthly rankings ★ Social features and friend lists -- Choose your opponents -- ★ Everyday at midnight (GMT) the daily track is switched. ★ You initially compete against random 'ghost-lap' recordings of other players. ★ When enough laps have been recorded for a car type, they are sorted into six ranked divisions. You start by racing against opponents from division F, and when you beat all 4 ghosts in your session you will be allowed to progress to division E, and so on. ★ At any time you may also choose to race against the ghost-laps of your own friends.
Musclecar Online released on Steam 12th Feb. It has brought a nice little boost of enthusiastic players into the game.
The reviews so far have all been positive.. I think it's very much to do with setting expectations correctly. It's a track-of-the-day game, so it makes sense to play maybe half an hour a day, every day - rather than playing for many hours at once.
Musclecar Online, the versus-ghost social racer game, is gearing up for PC/Mac release on Desura.
Musclecar Online has now been released on Android, following a trial period with a small number of players using the Windows and Mac versions.
The Windows+Mac release on Desura has been delayed but it looks like going live early next week (15th/16th July). We also anticipate the Android version...
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legal
Thank you for linux version, but i can't register. Game is not compatible with french keyboard, i can't
tape "@" for register with my mail...
Sounds cool, your page states Linux as a platform, any idea when that will happen? Can do a shout out on Gamingonlinux.com, loving the look.
Thanks Liam! Actually it works on Linux already, but we haven't done a whole lot of testing so didn't want to submit it to Desura yet. If you know anyone who'd be willing to test it out can you send me a message?
I am always up for helping developers bring their games to Linux, feel free to shoot me a PM and I can pop you my email.
Very nice...
Just tweeted your project to my followers:)
thanks :-)