Movie Battles III is a team and class based third person shooter inspired by the Star Wars franchise and built on the Unreal Development Kit. We ask you to build your own hero and pit him or her in combat against a wide variety of other would be heroes. Who will you be?

Post news Report article RSS Feed Newest Feature Set

Here is a list of some of the newest features and updates since our latest video log.

Posted by MaceMadunusus on Dec 11th, 2011

Here is a list of some of the newest features and updates since our latest video log.

This is a direct quote from Wildebeest a couple weeks ago on the forums.

Wildebeest wrote:Animations haven't really had much progress. Wytch has been very busy, so we got slowed down on that front.

As far as features go, we're about ready to start polishing the second milestone. Since the first milestone, we've implemented:

  • Team Deathmatch: Your beloved deathmatch, but with teams!
  • Profiles: Each team may define a number of "profiles". A profile consists of a set of allowable models to choose from, and a static set of default inventory given to you when you spawn as that profile.
  • Dynamic Crosshair: Exactly the same as JKA. Shifts your crosshair to the traced point of perfect aim.
  • Projectile Rifle: A sniper rifle with an accurate, but wavering scope. This may not be used except in scope mode.
  • Frag Grenade: Grenade that knocks you down if it doesn't kill you, and is pushable.
  • Pistol: Much like Pistol 3 from MB, it can be fired normally, or charged with alt-fire.
  • T-21: The vacuum cleaner does lots of damage with its slow primary. The primary knocks you down if you're in the air (or trying to get up). It also has a rapid secondary fire.
  • Force Speed: Burn force to run more quickly.

I'm also currently working on Force Throw that will chuck objects at your aim point, but it's still early in development.

We'll be doing test runs soon to try to balance things out. Hopefully, we can post vids of these sessions.

I am here to tell you, even more features have been implemented since that post a couple weeks ago, but I will leave you guessing as to what they are for now!

Also be sure to check out some of our latest images and vote for us in the top 100!

Female Jedi and Sith UDK Render TestFemale Jedi and Sith UDK Render Test

Small Cloud City WIP UpdateCustom Character WIP by Gir

Also feel free to check out some of the comparison images between Movie Battles 2 and Movie Battles 3 WIP content. This will give you an idea of the difference in visuals of our older but still going game!


Also be sure to like us on facebook, and to check out the latest release for Movie Battles 2 on JKA!

Post comment Comments
JamesLikesJam Dec 12 2011, 12:23am says:

Amazing progress. I hope to see a beta soon.

+3 votes     reply to comment
Expack Dec 12 2011, 11:16am says:

Have you considered using DX11 for Movie Battles III? IMO, it would allow the game's already great-looking environments look even more realistic by providing proper, localized reflections, and tessellation for objects which need more detail than the average object/character.

Naturally, the game doesn't NEED it to be better, but it would bring them closer to the original environments IMO.

+3 votes     reply to comment
MaceMadunusus Author
MaceMadunusus Dec 12 2011, 12:21pm replied:

A lot of content has already been built with DX11 in mind. A few developers (such as myself) are used to the old Quake 3 engine for MB2 which means we aren't fully acquainted with DX11 quite yet.

I am still building with DX11 in mind as much as possible. For now though, only my laptop has a DX11 GPU. My Desktop which I do most development on has only a dx10 card. That makes DX11 a little harder to develop for on my end.

Regardless, that still being said you will likely see DX11 content in MB3. That likely wont be right away, but will most certainly be the case in the future.

+2 votes   reply to comment
Expack Dec 12 2011, 2:09pm replied:

In that case, do your team have any Windows testing positions open? I have a DX11-capable system which can readily run a DX11 game with all the features the current version of the UDK supports. If such a position exists, please let me know via PM what the required qualifications are, what the ideal system requirements are, etc.

+1 vote     reply to comment
MaceMadunusus Author
MaceMadunusus Dec 12 2011, 2:50pm replied:

Check here:

As of right now for sure, there is not any active DX11 content. (Meaning its not in the build released to testers)

+1 vote   reply to comment
jedi_hm2 Dec 13 2011, 5:57am says:

Amazing progress. I hope to see a beta soon.

Tho, I think your textures need some more texture. I assume you'll be adding shaders, so it's gonna turn out good regardless. ;)

Looking forward to smashing Bespin stuff!

+1 vote     reply to comment
MaceMadunusus Author
MaceMadunusus Dec 13 2011, 11:55am replied:

Which textures are you talking about?

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Movie Battles III
Warm Orange Juice
Send Message
Release Date
Game Watch
Track this game
Post news
Report Abuse
Report article
Related Games
Movie Battles III
Movie Battles III Multiplayer Third Person Shooter
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial Released Oct 2009
Related Groups
Warm Orange Juice
Warm Orange Juice Developer with 6 members