The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Post news Report RSS Development Update #2: Modding Tools and More

In this development update video, TaleWorlds take a look at the first batch of modding tools that they hope to share towards the end of this month, as well as some upcoming changes to the game.

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In this development update video, TaleWorlds take a look at the first batch of modding tools that they hope to share towards the end of this month, as well as some upcoming changes to the game.

They hope you enjoy the video! And for those that prefer to read: the [slightly edited] script can be found below.

In this development update, the TaleWorlds team is taking a look at some recent and upcoming changes to the game, as well as the first batch of modding tools that they hope to share towards the end of this month.

Scene Editor

Let’s start by taking a look at the Scene Editor and some of its many tools.

The Scene Editor is used by level designers to create and edit all of the game’s scenes, including the world map.

The Terrain Select and Terrain Elevation tools allow modders to create terrains of various sizes and sculpt their geometry. With this menu, users can also export height and material maps or import new ones to the scene.

With the Paint Terrain Layer tool, modders can then paint the terrain with various textures like desert sands, lush grass, or cobblestones. This tool can also be used to generate forests and farmlands with ease.

Meanwhile, the Add Flora tool is much more controlled and is well suited for detail work, such as placing various rocks and vegetation.

Add Entities allows modders to access the entire prefab pool of Bannerlord, as well as any new ones they have added to the game. These entities can then be manipulated in many ways, from simple rotation and scale changes to modifying their texture or colour, changing their physics properties, or adding sound, light and particle effects, as well as scripts.

The Atmosphere Editor allows modders to select from a number of preset atmospheres, or create new ones.

Finally, the Global Illumination tool bakes precomputed lighting values onto the scene to simulate realistic lighting conditions.

Alongside the Scene Editor, there will be a number of other modding tools.

Mesh Editor

The mesh editor allows modders to import and export meshes and adjust some of their properties.

Material Editor

The material editor allows modders to create and define materials and their properties.

Texture Editor

The texture editor allows modders to import and export textures and adjust some of their properties.

Particle Editor

The particle editor is a fairly comprehensive tool that enables the creation and editing of particle effects using many inbuilt features.

Cloth Editor

The cloth editor allows modders to define cloth simulation values for meshes.

Model Viewer

Finally, the model viewer allows modders to review meshes, skins and animations while allowing for multiple assets to be loaded together.


TaleWorlds will be sharing some basic documentation for these tools alongside their release, and they intend to expand this over time.

News source and more info about game updates beside modding tools can be found here: Taleworlds.com

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Sanguinius
Sanguinius - - 5,719 comments

My body is ready!

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mirekosw
mirekosw - - 127 comments

(buried)

autoblock? **** that ****

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BraveSirSen
BraveSirSen - - 177 comments

To think of the mods for this game just gives me chills

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cghopk
cghopk - - 349 comments

Just missing the campaign map editor!

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07_Republic_commando
07_Republic_commando - - 250 comments

(buried)

People who use autoblock are the kind of people that drive automatic cars. Disgusting!

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