AX:EL… take a dogfight game; add a bit of sci-fi; sprinkle in some custom shape-shifting aircraft, pour in lots of enemies; sit back and wait for the carnage. Combining the very best of sci-fi and aerial dogfighting gameplay, MorphShift Wars delivers a totally new gaming experience. Create your very own shape-shifting vehicle and dominate both the sky and the ocean.
The making of the GS-23 aircraft, from sketch to game and a quick overview.
Posted by Axe_Eel on Apr 12th, 2014
Next demo release is upcoming and new features has been added.
I made a new aircraft to show you how expansions can be mounted
and fit on every aircraft.
As you can see here we have two aircrafts and four kind of expansions, each one with unique properties, giving the aircraft not just a new look but also letting you tweak and tune it:
First the sketch, which is used to get a general idea about how the ship will look like:
Next step is preparing clay.
Clay is a wonderful material to make a game model, it helps a lot with the final shape behavior
and to determine proportions and details.
It also helps when drawing in 3D because you will have a real-life reference on-hand.
Firstly i made this shape, to make it have good proportions with the other models i have already done
and to test it with the wings i made.
It's now time for shaping it a little better and to have a more defined base shape.
Now the ship is going to be a little more the ship i planned and the main features are just made.
Let's add some detail.
Detail is almost done here, so next step is smoothing everything out.
That's the final real-life reference. Since i was satisfied with the detail level and is a quite simple model, i decided to go straight for the 3D modeling.
I'm using blender with the subdivision technique instead of the extrusion because when i did the clay model i have noticed this model was better to be stripped than to have clay added to it.
That's why i use clay, you will do a fast 3D sketch in clay and when going on 3D modeler you perfectly know which kind of steps and techniques to use.
Model is now completed and materials are assigned.
Is not time for texturing.
I'll use just a diffuse texture and a normal map.
3D model is now completed and ready to be imported into game.
Here it is: with an armored configuration, ready for mission!
I found the GS-23 to be very quick at turning and shot precision is still remarkable.
Thanks for reading and sorry for any misspelling,