From Polypusher Studios comes Montague's Mount, a first person psychological rollercoaster ride through isolation, desolation and one man's tortured mind all set against the bleakness of an isolated Irish island. As the mixture of cold Atlantic water and course sand in your mouth brings you back from unconsciousness. The wreckage of a boat’s hull that surrounds you, leads you to a solitary assumption; your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way off. Where is everyone; is the island really uninhabited; what is lurking within the isolated caves; and what is that building on top of Montague’s Mount? Coming soon for PC, Mac and Linux. Montague's Mount's story is set against the desolate and rugged scenery of Ireland. The Irish language (Gaeilge) is used extensively throughout Montague's Mount.
I have been making some changes to the terrain system.
Whilst the terrain engine within the Unity game engine is ‘OK’ in the most part, it cannot handle overhangs and fine detail. TBH, the old 'rocks' didn't look like 'rocks'. This new system uses a combination of the terrain engine and mesh objects.