Monocle is a 2D physics-based puzzle platformer featuring a novel game mechanic whereby player is able to control the physical nature of the objects within the world based on their color. With various and interesting levels, Monocle is a game that will entertain you with its challenging puzzles and comedic art-style!
Hey everyone, Alpha 0.6 of Monocle has been released. This version has several new features and bug fixes, including an all new on-screen user interface for the toggling of lenses. In addition to that, it also includes quite a few changes based on the feedback that I got from the players at Boston FIG, as well as things that I'd observed as the players were playing the game. If you'd like to read in more detail about the list of changes, feel free to continue reading. Otherwise, you may play the build by clicking on the link below.
On-Screen GUI for Buttons/Keys
One of the biggest things I've noticed was that people were making mistakes with the keys/buttons they were pressing during the game. On way that to help remind the users of which buttons to be pressing is by introducing the on-screen buttons overlaid on top of the screen. As you can see in the above animation, the buttons in the bottom-right corner both expand/contract and come in/out of focus as the user chooses to toggle the lenses. We'd love to hear if this helps in any way.
Crate Pushing Bug Fix for Level 08 (Previously Level 05)
There was a slight issue with the crate pushing on what was previously Level 05, which has now been moved to Level 08. The crate would seemingly encounter bumps along the ground, making it difficult to get it into place. This issue has been fixed, as the image above shows.
The list of other changes made are:
Gameplay Video of Level 1
The video above showcases the new in-game UI in action.
Latest tweets from @monoclegame
@ToastieRepublic thanks! Sorry about the late reply. Things have been pretty hectic! Glad that you like what you see! Really appreciate it!
Nov 14 2013, 1:25pm
@ColdRice_Dev sweet! That looks awesome!
Sep 24 2013, 9:14am
@BlackIceTheGame Got it! Thanks so much for the pointers! :D
Sep 24 2013, 1:15am
@BlackIceTheGame Is that what you meant? Or am I severely lacking sleep :P
Sep 24 2013, 12:51am
@BlackIceTheGame The whole thing is probably going to have a slight blur applied to it, to emphasize the foreground (level tiles, character)
Sep 24 2013, 12:50am
@BlackIceTheGame composition of the image. Previously, the middle layer had more contrast than the front, playing layer.
Sep 24 2013, 12:28am
@BlackIceTheGame Haha, that's a great idea, actually! However, I just turned the image to gray-cale just as a quick overview of the
Sep 24 2013, 12:27am
Sep 23 2013, 2:19am
Sep 21 2013, 10:23pm
@DarkestKale nice article!
Sep 21 2013, 7:06pm