MicroBattlefield is a voxel-styled, one-button RTS. The players are in charge of managing their resources and choosing which units to order into combat. The combat itself is ai driven, leaving players time to enjoy the carnage instead of micro-managing the battle.

In this sense the development is focused on providing pleasing visuals, units casting shadows, day/night cycles, voxel based fracturing of units and buildings in explosions, action cam etc.

The engine for this game is custom built, based on MonoGame and JitterPhysics. The release plan includes most platforms that supports Mono.

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Early gameplay MicroBattlefield MicroBattlefield

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Guest Aug 31 2013, 10:00pm says:

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SquidEx Aug 19 2013, 10:47pm says:

Look Good Cant Wait Till Demo

+1 vote     reply to comment
goransi Creator
goransi Aug 20 2013, 5:14am replied:


+1 vote   reply to comment
EliteHunter39 Aug 17 2013, 9:27pm says:

Can't wait for a playable build.

+1 vote     reply to comment
goransi Creator
goransi Aug 18 2013, 4:24am replied:

As long as you guys promise not to judge it too harsh :)

I'm developing this in my spare time so I can't guarantee anything but a I should release something playable within a month.

+1 vote   reply to comment
TypicalAzn Aug 17 2013, 3:06am says:

Looks like a cool game so far!

+1 vote     reply to comment
goransi Creator
goransi Aug 17 2013, 8:23pm replied:

Thanks - really appreciate the support!

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1 year ago
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