MicroBattlefield is a voxel-styled, one-button RTS. The players are in charge of managing their resources and choosing which units to order into combat. The combat itself is ai driven, leaving players time to enjoy the carnage instead of micro-managing the battle.
In this sense the development is focused on providing pleasing visuals, units casting shadows, day/night cycles, voxel based fracturing of units and buildings in explosions, action cam etc.
The engine for this game is custom built, based on MonoGame and JitterPhysics. The release plan includes most platforms that supports Mono.
Latest tweets from @goransiska
@DamirArh Another case of: "Doctor help me! It hurts when I name my variable the same as my type!" "Don't do it then." :)
Mar 10 2014, 3:30am
@andrejt you mean Facebook? :)
Mar 5 2014, 10:14am
Twitter, website, email... What do you mean, you can't contact the developer?! You want the phone number as well?
Mar 5 2014, 9:55am
@daikoncatLEGO Did you finish the VF-1S build instructions. Do you plan to release them if LegoCuusoo does not go through?
Feb 28 2014, 3:36pm
@DamirArh I want multiple inheritance :)
Feb 27 2014, 1:19am
@andrejt Is this your way of saying - get a better phone? :)
Feb 23 2014, 3:54pm
@andrejt no wp7 love or RadarShare unavailable in my store?
Feb 23 2014, 3:41pm