MicroBattlefield is a voxel-styled, one-button RTS. The players are in charge of managing their resources and choosing which units to order into combat. The combat itself is ai driven, leaving players time to enjoy the carnage instead of micro-managing the battle.
In this sense the development is focused on providing pleasing visuals, units casting shadows, day/night cycles, voxel based fracturing of units and buildings in explosions, action cam etc.
The engine for this game is custom built, based on MonoGame and JitterPhysics. The release plan includes most platforms that supports Mono.
Latest tweets from @goransiska
Medion Akoya p2212t on sale for 400€ tommorow at Hoffer. Should I buy it twitter friends? #poll
Dec 4 2013, 5:04am
@andrejt brillant! :)
Dec 4 2013, 4:57am
Yeeah snow! ... Shit snoow! T.co
Dec 4 2013, 2:53am
@andray It would be quite hard to misunderstand bitcoin (and economics in general) more the mr. Eric Tymoigne did in that article :)
Dec 2 2013, 6:34pm
@Emberheartgames we all worked at a platformer that never got finished :)
Dec 2 2013, 3:59pm
@andrejt where's your starwars calendar? :)
Dec 1 2013, 3:39am
Time to open your advent calendars :) T.co
Dec 1 2013, 3:30am