MicroBattlefield is a voxel-styled, one-button RTS. The players are in charge of managing their resources and choosing which units to order into combat. The combat itself is ai driven, leaving players time to enjoy the carnage instead of micro-managing the battle.
In this sense the development is focused on providing pleasing visuals, units casting shadows, day/night cycles, voxel based fracturing of units and buildings in explosions, action cam etc.
The engine for this game is custom built, based on MonoGame and JitterPhysics. The release plan includes most platforms that supports Mono.
Latest tweets from @goransiska
14hours 24mins ago
@ADAMATOMIC My daughter decided she wants to study either violin or... drums! What would you choose? :)
Apr 19 2015, 2:22am
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Apr 16 2015, 3:03pm
@MihaMarkic cak, DIN, SIT ali EUR? :)
Apr 16 2015, 1:00pm
@MihaMarkic Unit Tests should not be so complex to require tests :)
Apr 14 2015, 11:18am
@MihaMarkic planing any trips to LJ in the near future? Need to pick your braun on xamarin forms :)
Apr 10 2015, 3:58pm