MicroBattlefield is a voxel-styled, one-button RTS. The players are in charge of managing their resources and choosing which units to order into combat. The combat itself is ai driven, leaving players time to enjoy the carnage instead of micro-managing the battle.
In this sense the development is focused on providing pleasing visuals, units casting shadows, day/night cycles, voxel based fracturing of units and buildings in explosions, action cam etc.
The engine for this game is custom built, based on MonoGame and JitterPhysics. The release plan includes most platforms that supports Mono.
Latest tweets from @goransiska
Chelsea team on the pitch :) T.co
Jul 27 2014, 10:44am
At Stozice :) T.co
Jul 27 2014, 9:33am
#somanyme is too addictive! Collected all the costomes so far (Dark forrest) :)
Jul 26 2014, 2:25pm
Micron from @ApparitionGames is on Steam now! What's your excuse? Is it too hard? :)
Jul 25 2014, 12:34pm
Jul 22 2014, 7:41am
Please consider donating to Citybound - indie simcity in the making! T.co
Jul 16 2014, 3:20pm
Jul 13 2014, 8:12pm