MicroBattlefield is a voxel-styled, one-button RTS. The players are in charge of managing their resources and choosing which units to order into combat. The combat itself is ai driven, leaving players time to enjoy the carnage instead of micro-managing the battle.
In this sense the development is focused on providing pleasing visuals, units casting shadows, day/night cycles, voxel based fracturing of units and buildings in explosions, action cam etc.
The engine for this game is custom built, based on MonoGame and JitterPhysics. The release plan includes most platforms that supports Mono.
Latest tweets from @goransiska
Jul 29 2015, 2:50am
Putting together a prototype for a new game. So exciting :)
Jul 28 2015, 6:10pm
RT @mysqlborat: Eventually consistent was too hard, so we went with immediately inaccurate.
Jul 28 2015, 8:52am
Jul 26 2015, 11:50am
Jul 25 2015, 3:05am
Looking forward to Forts by @EarthWorkGames!
Jul 24 2015, 2:19pm
@FTLgame Hey, what happened to the Lego FTL project? Are the design instructions available for sale?
Jul 23 2015, 2:33pm
Jul 23 2015, 2:30pm
@Avodovnik two wrongs make a right fallacy :)
Jul 23 2015, 5:07am
No news has been posted here. If you have relevant news to share you should post it now.