Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you.

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Blog RSS Feed Report abuse Latest News: NEW CONTENT + DEMO -- Meridian Patch 0.87 released!

4 comments by Lord_Crusare on Aug 8th, 2014


A demo is now available for Meridian: New World, you can get it here:

J.mp

NEW CONTENT:
- New unit: the "Vanguard" is available from the Heavy Factory
- New weapon: the "Charger Cannon" is available as an equipment option once it is researched at the Laboratory
- New skirmish map: "Conflict" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- Raised commander level cap to 35, allowing you to unlock more abilities or further upgrade existing ones
- Added 10 new achievements


BUG FIXES:
- Fixed a bug which caused "you need to set one slot to 'player'" to be displayed in the skirmish window even if there was a player slot
- Boost Construction, Boost Production and Boost Fire Rate is now displayed below the unit health bars when activated
- The AI will now decide whether to construct a Heavy Factory or a Landing Pad based on the current situation
- Fixed a bug which caused the AI to place a Shardium Mine and a Landing Pad simultaneously, causing it to build neither and freeze
- Fixed a bug which caused Railguns to not cause splash damage when equipped to Light Tanks or Scouts
- Improved visual quality of the Fighter, Bomber and Heavy Fighter units to make it easier to identify which team they belong to
- Fixed a bug which caused newly produced Heavy Fighters to have 2 armor instead of 1
- Fixed a bug which caused infantry and airborne death animations to stay on the map even after loading a saved game or starting a new game
- Fixed a bug where ctrl + left clicking a unit would select units but wouldn't display the unit selection interface
- Hours will now be displayed properly when displaying mission time on the victory / defeat screens

MAP EDITING AND SCRIPTING CHANGES:
- Added the "Env_UpdateLaserGate" function which allows you to draw a set of laser beams between two tiles
- Attack-move orders given from script won't affect worker units anymore

Note: The Editor will only update after restarting Steam.

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Post comment Comments  (0 - 10 of 68)
Lepid_123
Lepid_123 Aug 12 2014, 1:39pm says:

New update! nice! a demo! thanks!

+1 vote     reply to comment
Oaks
Oaks May 7 2014, 8:59am says:

Patch 0.8! Yay!
Heavy trooper! Yes!
So. would Heavy trooper have some grenades,flame-throwers?
Or some stealth infantry, some claws, sniper rifles and other weapons and stuff?
Reminding me of glory and quality of Dawn of Wars series.

+1 vote     reply to comment
Lord_Crusare
Lord_Crusare May 7 2014, 11:10am replied:

Just load up the game and you can test for yourself ;)

+1 vote     reply to comment
Oaks
Oaks May 8 2014, 8:15am replied:

In fact, so far I am just watching and normally am used and like to wait 'till the game is released in full content.
I hoped game would be accessible not just via Steam.
But now I plan to buy it on my name-day, in 3 weeks.
Playable game which is still in development is something like when patch is released for League of Legends?
I always like to try the demo first.
But 0.8 beta sounds like great progress very near to the full release.
So in the end, I ask if you have ETA on full release? xd
Thumbs up for your fantastic game.

+1 vote     reply to comment
moddlord1
moddlord1 May 5 2014, 7:39am says:

looking good. tracking!

+1 vote     reply to comment
chsignal
chsignal Apr 10 2014, 7:26pm says:

Is there any chance for XP support?

+1 vote     reply to comment
Lord_Crusare
Lord_Crusare Apr 11 2014, 4:52am replied:

As Meridian utilizies DirectX 10, this is not possible unfortunately.

+1 vote     reply to comment
chsignal
chsignal Jul 31 2014, 12:58pm replied:

Damn, i completely forgot about my post. First thx for replay and must say - I'm really sad i wont be able to play the game. Too bad you didn't consider DX9 also.

+1 vote     reply to comment
Guest
Guest Apr 6 2014, 4:15am says:

Will Meridian NW have any of the following (ok just some nitpicks to ask):

1. Super weapons
2. Creeps or animals
3. Mechs or Walkers
4. Other Mission types than just building and attacking in the campaign
5. More characters in the story.
6. An explaintation of the elements of the game, like what Shardium is or why this and that happens.
7. Funny moments like easter eggs?

+1 vote     reply to comment
Lord_Crusare
Lord_Crusare Apr 6 2014, 5:08am replied:

1. In the form of skills, yes.
2. No, this is explained in the story.
3. There already are, many of them.
4. The campaign is VERY varied with lots of mission types (stealth, take out Power Plants to weaken enemy infrastructure, choose a base to take out and bear consequences, etc.)
5. Yes, there are more throughout the campaign
6. The encyclopedia on board your ship contains a detailed description about these things, Shardium is explained as well.
7. Yes, you can find some of these on board your ship.

+3 votes     reply to comment
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Meridian: New World
Platform
Windows
Developer
Elder Games
Engine
Custom Built
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Official Page
Meridian-game.com
Release Date
TBD
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Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @edetarsoly

@MrToffee @e27co Please mail me at @gmail.com">crusare@gmail.com

Apr 22 2014, 4:26am

@MrToffee @e27co Sure! Where / when do we start?

Apr 22 2014, 4:13am

@ayeBats Hi, @gmail.com">crusare@gmail.com

Apr 15 2014, 10:44am

@Darkforcesmc Thank you :)

Apr 9 2014, 4:04am

@screencuisine Yup, @gmail.com">crusare@gmail.com

Apr 8 2014, 3:31am

#MeridianNewWorld is now available on Steam! T.co

Apr 5 2014, 3:52am

@ExpansiveDLC Sure I do, @gmail.com">crusare@gmail.com

Apr 4 2014, 11:10am

#MeridianNewWorld is soon unlocked on Steam. #Cantwait !!! T.co

Apr 4 2014, 4:43am

@GnomeSlice I'm not sure yet. The guys @HeadupGames will talk more about this if they think so. Right now our focus is primarily on Steam.

Mar 27 2014, 6:15pm

Check out the Steam Early Access trailer for #MeridianNewWorld at T.co

Mar 27 2014, 9:13am

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