Meridian Core Online (from here on referred to as MCO) is an online MMORPG created by Ghost Mantis Games LLC, a new indie gaming studio. We just celebrated our 3rd year in development on this title this past November in 2013. MCO is a browser based game created with Unity that has a heavy emphasis on action. It features an original combat system (probably mostly similar to Devil May Cry but still unique to itself), fully customisable characters, an array of weapons as well as spells, and an original sci-fi environment. Although the world is large this is not a sandbox RPG. Players will also be able to adopt, raise, and train pets that will assist their characters on missions. MCO is our best attempt at taking the concept of great MMOs and merging them with the pick up and play fun style of gaming featured in old school Capcom games and Arcade classics such as Marvel Vs. Capcom 2, Rival Schools, the Soul Calibur series, and maybe even a little Astro Boy:Omega Factor and Guardian Heroes.

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Working on the GUI

News 1 comment

Hello everyone,
I figured I'd give a little bit of an update on this project. I'll probably be refraining from posting any art in the immediate future because it's time to start really fleshing out the GUI. Fishypants found an awesome Unity Plug-In called Daikon Forge which seems to be great for what we want our interface to do. There's a little bit of a learning curve to it since I've never used it before and while I take the next couple of weeks to wrap my brain around it Fishypants will be working on creating more assets for the game etc. We'll be posting more stuff as soon as we get anything of interest to show.

Take Care and good luck on all your projects,

Ghost Mantis Games LLC

MCO's Music

MCO's Music

News

Just a quick announcement regarding the music of MCO.

Post comment Comments  (0 - 10 of 27)
Yldrania
Yldrania - - 1,189 comments

Keep going guys. It's been a long time, but I promise you, me and probably all your other followers are still waiting for your game :)

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Lunaticraze
Lunaticraze - - 17 comments

I just talked to my dear friend Yldrania and she referred me to this amazing project. I can not believe this game is not getting more attention! Totally going to track this, if there is anything I can do to support you guys please let me know. Yldra and I are huge fans of your work :) Keep going, don't stop!

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Pasty-white Creator
Pasty-white - - 50 comments

Thanks for the compliments. It's been a ton of work but we're slowly but surely making progress. We could definitely use support in terms of playing the game when we do our alpha release and spreading the word to your friends etc. once it comes out. I'm really glad you like what you see so far. It might be a month or so before we have any new updates but we're definitely still working on this project so stay tuned.

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Supertmayne
Supertmayne - - 11 comments

Just checked out the site and went through some history. Gained a lot of respect for the time you guys have put in. Great job, game looks amazing thus far. I do have a a couple questions.

Seems like a lot of the game's foundation code has been established (combat system, gui, hud, inventories and huds, gameplay and controls)

1. Have the quest been established?

2. Other than Kwipid, What other monsters have been implemented? (Kwipid seems more friendly than fiendish)

3. What's the expected year of release?

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Pasty-white Creator
Pasty-white - - 50 comments

Hey, thanks for the feedback. I'll try to answer your questions as best I can.

1) The overall story has been established, and as far as the missions are concerned I would say the first three have been completely fleshed out on paper. At this point we really need to just build the world that those missions will take place in.

2) No other monsters have been implemented yet. We have the designs in photoshop finished, but the modelling and texturing hasn't been done yet. We'll definitely have some more soon though.

3) We still feel like we're on track for a beta release sometime this year. It will most likely only consist one area of the map though. THis way we can get feedback from our users and see what improvements we need to make on this thing. As far as an actual release is concerned, the truth of the matter is, since we're such a small team this will probably be one of those titles that will be released as an open beta game. Basically since it would be impossible for us to have the entire thing completed for a release, we'll have to build up enough content to make the users happy, and work on incorporating new updates/area/levels/monsters/outfits etc. after the game has actually gone live. Basically, it's probably going to always be getting updates.

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Yldrania
Yldrania - - 1,189 comments

Oh my... beta some time this year maybe? My dreams are coming true!!!

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Pasty-white Creator
Pasty-white - - 50 comments

Well, more like an Alpha release honestly since it'll only be one playable level. I think we're still on track to have that release finished by the end of the year though. :)

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supragamer
supragamer - - 68 comments

Don't pay attention to "deanleman" , just ignore it, don't respond, it seems it's a immature , raging guy , and frustrated in his life, so what best he can do the day is trying to ruin other people work and life. Negative people most of the time have a very poor relationship and life in the real world. We just can have some compassion for that poor guy and let him loose his time.
The rule is also : ignore , don't respond to negative people, don't breed them responding to them :)

About copyright, no you don't have any issues as i can see.
And lot of games copies each other : all Monster Hunter clones, Devil May Cry clones like Bayonetta and others etc ... etc ...

So fantastic game.
Yes it has some Phantasy Start touch what is amazing as i loved a lot these RPG games, i like a lot your levels an characters.

Will it be some beta testers ? i would like a lot to play your game, and give some feed back indeed :)
Some date perhaps ?

Keep progressing.

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Pasty-white Creator
Pasty-white - - 50 comments

Thanks for the comment. I'm really glad you like what you see so far. We're definitely doing an Alpha release of this title which will be followed by a closed Beta and eventually an open Beta release. That's the plan so far anyways. I don't think we can 100% give a date on the alpha release though because there are still some elements not incorporated into it that we'd like to have finished. First impressions are everything after all. I think it's fairly safe to say we'll have an alpha release by the end of summer and when it finally does happen you can definitely be one of the testers. :)

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Nocturnel
Nocturnel - - 5 comments

dropped by to see the game updates, keep at it! it'll only be as great as the limits you make.

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Nocturnel
Nocturnel - - 5 comments

An idea I just had, obviously this is your game, and you can make it anything you want. A job system with a city life aspect of housing and craftsmanship(People who enjoy the social/economic lifestyle in MMO's), shared between npc's and players. Try to find a balance between a sim life, and fantasy adventure.

e.g.
Player creates warrior class, gets to a point were his gear isn't cutting it and mobs aren't dropping jack. He pulls up(lets pretend) an item database, and notices he can make some armor and weapons that are twice as good as his current gear.

Here's the problem, his account is locked to adventurer, so he cannot craft anything, meaning he has to also go to a city now and find a player who picked merchant/citizen for his account, which is a divider(lets leave out the intricate details out for imagination) between play-styles.

However, to prevent the dullness aspect of being a merchant, you must collect the materials yourself by exploring, or hiring an adventurer to protect you from enemy's that guard the rare materials. While merchants/citizens would obviously be able to handle their own in the wild to a certain extent, they are inferior for intense/extended/one-VS-many battles where as adventures are designed better for.

creating a significant difference between the two account play styles, but a desirable need for one another.

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Pasty-white Creator
Pasty-white - - 50 comments

Hey, thanks for the feedback. It doesn't really matter if you're not part of the Ghost Mantis Games team, creative input is always welcome.

As of now we do have some small pieces of the game that will work somewhat similar to what you're describing, but not nearly as in-depth as you have it here. I'm not sure how far we'll take the idea of learning individual trades, but at this point I'm thinking if it does develop into an integral part of the game it probably won't happen in the early releases. That being said, not everything we want for the game will be in the early releases either. Part of working with such a small team on an independent game is being honest with ourselves about how much time and energy we have and how best to use that to maximize the quality of our title and at the same time actually get it finished. It's probably going to always be a work in progress and if it has the kind of audience that allows us the ability to maintain it in the long run, we'll most likely be adding all of the features we'd like to see slowly but surely.

All of that being said, at this point I'm confident we'll be able to provide you with a great gaming experience that's quite unique to anything else you've seen on the market so far.

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