This PC game is a top-down view single-player game hybrid of tower defence and survival shooter gameplay with a steampunk design aesthetic, set in a desolate world. The game is comprised of day and night. During the day, the player is safe and is free to familiarise himself/ herself with the environment. It is also the best time to collect Materials, which serve as the game's currency. Materials are used to purchase new traps and upgrade weapons or buy ammo. This is also the best time to set traps in the best spots for personal defence at night. At night, robotic enemies will spawn from all across the map and hunt the player down. There are four distinct enemies. Some are common and numerous, while others are rare, tough, and very deadly. Players need to survive for as long as possible. The game uses an in-game clock which shows how quickly time passes in the world of Mekabunny. Day time lasts as long as the night, but they can choose to skip to night if they feel that they are re

New Mekabunny Gameplay Trailer

New Mekabunny Gameplay Trailer

Nov 11, 2011 2 comments

This is the newest Mekabunny's gameplay trailer. Mekabunny is a students project from Melbourne RMIT Unversity. This project is still work in progress...

Mekabunny Game Trailer

Mekabunny Game Trailer

Sep 20, 2011 2 comments

Greetings, exalted Mekabunny watchers! The development team is proud to present our Mekabunny game trailer!

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Mekabunny
Platform
Windows
Developer & Publisher
J.E.T.
Engine
Unity
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Official Page
Mekabunnygo.weebly.com
Release Date
TBD
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