MegaGlest is an open source 3D-real-time strategy game, where you control the armies of one of seven different factions: Tech, Magic, Egyptians, Indians, Norsemen, Persian or Romans. The game is setup in one of 14 naturally looking settings, which are crafted with great appreciation for detail. Additional game data can be downloaded from within the game at no cost.
Made by Deathguppie starting at the end of 2007 Inactive since 2009, I'm picking up from Pafferguy's revisions in 2009, and looking to polish up for MegaGlest's Mod Menu. While adding new effects, refining gameplay for multiplayer, and finishing GUI. For a list of all new changes see the description below: NEEDLESS TO SAY THIS VERSION IS COMPATIBLE WITH LATEST MEGAGLEST ONLY.
-Musket/Cannon Smoke Fx
-All Units now have team color.
-Workers (engineers) can morph to Milita and return back to workers for free.
-Militia can use a Run ability with Training Field upgrade
-Bayonet attack now requires Training Field upgrade
-Quick Fix to workers not having build/repair animations (used wood harvest animations instead)
-Fixed bad (really confusing) upgrade system
-Improvised French cavalry unit (last version did not include one) by editing British cavalry texture
-Some stat tweaks for better unit balance.
-Fixed canon projectile timing.
-New UI buttons + Icons,
-Added color variations to Camp and Barracks buildings.
-Added Simple Hud
-AI should be working on MG 3.7.1 + 3.8.0 beta 1
-Added Housing resource to limit number of units on field at once. (helps alleviate lag in multiplayer)
-Barracks produce 6 Housing and Camps produce 10.
-Encampment upgrade ads 20 armor to structures.
-Does not include main menu interface or maps.
REQUIRES MEGAGLEST 3.7.1, OR HIGHER
Unzip demineonic.zip to techs folder.