Medusa’s Labyrinth is a mythological first person horror game set in ancient Greece. It take tales and legends that have stayed with us for over 2000 years and mix them together in a game that blends horror with stealth into a unique experience. The player will have to carefully pick their path through the abandoned hallways on the Island, through winding catacombs and massive amphitheaters to solve the mysteries that lurk within the labyrinth.
We've added Medusa's Labyrinth on greenlight to release a short, free adventure, giving a small glimpse of the large vision. Now we want your feedback...
medusa's labyrinth on greenlight
Our 2D-artist shows the early stages of making concepts for humans in horror games.
character concepts: early process and uncanny features
Our 2D Artist talks about the usage of Style Sheets and how she worked with these when making the Art Style for Medusa's Labyritnh.
graphical style: the use of styleguides and stylesheets
Ancient Horror awaits! Medusa's Labyrinth is now live on Kickstarter and we would for everyone that is interested, or knows someone who might be interested...
medusa's labyrinth - now live on kickstarter!
Kickstarter has finally opened the floodgates for Scandinavia and Guru Games will be one of the first through the breach with our next project "Medusa's...
next project "medusa's labyrinth" soon on kickstater
The difference between characters for horror games and other genres. We also talk about why our main character needs a redesign, and what we plan to do...
horrible characters
Working with making the hall as beatiful as the catacombs.
moving from the catacombs and into the hall
The problem with designing a horror experience: letting the player create their own monsters.
to add or not to add mechanics
How do you write a lovestory without ending up with another Romeo and Juliet? In this uppdate we discuss this problem at length, and give some examples...
avoiding the shakespeare-trap
The project manager and creative director of the game talks about sources of inspiration and the goals that the team has set for themselves.
inspiration and goals
The first part of our project is over and we now enter the prototype and content creation phase. Wish us luck!
pre-production phase complete.
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