As Marine Private Tommy Conlin, you must survive the hell of Pacific Theater of Operations - starting from Pearl Harbor attack, finishing on Allied victories over Pacific (about 35 levels). The game uses a greatly improved Medal of Honor engine, with Havok system physics, dynamic lighting, mirroring effects, detailed textures, real-world visuals and many more. The Artifical Intelligence system was coded from the beginning, and has squad tactics improved to create real, emergent environments. Also, many gameplay enhancements are added, such as calling a medics (seen in Wolfenstein: Enemy Territory before) when you're badly wounded. This all creates a great game, which gives awesome, movie-like experiences. Do you remember the famous Omaha Beach mission from first Medal of Honor, and the feeling of being a small part in a great machine, a feeling that your life is dependant actually only on your enemies and brothers in arms? You can feel it on every step in Medal of Honor: Pacific Assault.

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Getting weapons ingame for MoHPA

Weapons Modelling Tutorial 2 comments

[page=Requirements]
I do expect you to know:
>> How to open up Milkshape
>> How to save a model in Milkshape
>> How to hide and unhide objects in Milkshape
>> How to select verts or faces in Milkshape

And i expect you to have Milkshape 3D on your hard disk (it comes with the MDK)

I used the MoH: Vietnam TT33 to show you how to import a gun..

[page=Tutorial Page 1]
First save your model as ms3d..
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Make a clean new file
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Import the model you want to replace
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Example: If you want to replace the nambu pistol, import models/nambu_pistol/nambu_pistol.gr2
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Now merge your saved model with it
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[page=Tutorial Page 2]
Rotate, move, scale your model so it fits the handles
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Delete the LOD groups numers 0, 1 and 2
NOTE: Don't remove LOD3
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Now select the LOD3 group and hide it
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Select all the remaining verts (not the faces) and hide them
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You should now have something like this (just a plain model whitout verts):
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[page=Tutorial Page 3]
Unhide the LOD3 group and modify the verts to fit you model:
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Now unhide everything
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Click the tab joints and select the bone "ROOT"
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Click SelUnAssigned then click Assign (make sure the bone ROOT is selected)
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Now regroup all of your model groups
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Rename the group to LOD0_yourweaponname
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[page=Tutorial Page 4]
Delete the material from the game model
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Rename your material to LOD0_yourweaponname
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Select the LOD3 group and open up the MDK Model Manager
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Remove the LOD's 1, 2 and 3 (NOT LOD0)
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Now, with the LOD3 selected, add it to the Collision
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[page=Tutorial Page 5]
If you done it correctly, you would have something like this:
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Now close the MDK Model Manager by clicking OK in the bottom.

Select the LOD0_yourweaponname group and open it again..
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Add it to LOD0
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Now you should have something like this in the MDK Model Manager:
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Open up the Material Editor
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[page=Tutorial Page 6]
Remove the original game model material.. You will get this message:
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Click yes..

Hit convert material to convert your own created LOD0_yourweaponname material to the material editor
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Now make a folder called models. Then in models a folder weapons then in weapons a folder nambu_pistol or whatever weapon you wanted to replace
Then put your texture in it so the path will be:
models/weapons/nambu_pistol/texture.tga

Click the None button next to diffuse texture
Then select your texture in the folders you just made.
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Close the Material Editor by clicking OK in the bottom right

Export your model
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[page=Tutorial Page 7]
You'll probably get this message:
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Hit continue

Open the script editor and click the [...] button
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Click Hag file. Now scroll down till you see your replacing weapon hag file..
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Click open. Then change the skelmodel file: Like if your gun name tt33.moh you should have in the hag:
skelmodel tt33.moh
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Save the file to your hard disk...

Open up Pakscape
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Make the folders models/weapons/nambu_pistol/textures/

[page=Tutorial Page 8]
Import your texture in models/weapons/nambu_pistol/textures/
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Import your model in models/weapons/nambu_pistol/
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Import your hag file in models/weapons/
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Save your pk3 and put it in your MoHPA/main Directory

Open up a SP map and type in console spawn weapons/nambu_pistol.hag

Result

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For any questions, email me (darkmaster1207@gmail.com)

Bye,
DaRKaNGeL

Post comment Comments  (20 - 27 of 27)
killer442
killer442

it seams like the people at ea just said lets make a shooting game and put in multi player and lets put stupid bots THIS GAME SUCKS *** and it is not well organized.

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renegadekiller
renegadekiller

DUDE **** U HATER, IT DON'T SUCK YOU DO, WTF DID U BUY IT IF YOU HATE IT? K THEN, AND WTF IS THIS ORGANISE ****, BS. ALSO EA DON'T STINK AT ALL REALLY, U JUST HATE VIDIO GAMES, THATS IT.

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Wulfburk12
Wulfburk12

yeah!

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Darkdrium
Darkdrium

The AI won't die. Laggy, no patch, multiplayer is great but no patches... Laginess, too many bushes in multiplayer to camp so player cant find you.

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Black-Milano
Black-Milano

Yo, this game is very good, the AI is a bit silly but what tha hell, the game is great, jungle battles rock!! like in the movie "The Thin Red Line" buy it!! is great!


( **** Bush)

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dDefinder
dDefinder

This game is too heavy on scripts. I mean u better of just letting your team die that if they can die and take out the other force unless they somehow cant damage them but u. Multiplayer eats itself with lag lag lag all day.

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MetaMod
MetaMod

Agree both of you. Thanks to EA game kills MOH series. I am seriously how can you fly an plane with your mouse, you cant even turn 360 degree. If I want flight plane, I would purchase Flight Simulate. The AI just pretty sux, I mean probably scripts. Most time they just camp, shoot and banzi. I remeber one round I just rush in and they all just camp behind the boxes. Dont waste your money on it, even if you are MOH fans.

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Ronin_100
Ronin_100

This game is, like soooo many others, a total waste of spending money! Graphicaly, beautiful but that is where the positive remarks stop. Like twinpac69 has already stated, the AI is crap! None existant! All the bots do is shoot at anything over about ten yards, then its BANZAI!!!! All you hear through the damn game! It's as though the bunkers ingame were put there to stop the bots running at you! Another anoying thing that i have found is that some of the bots will only die after a certain location has been crossed, "ooh, there is a baddy, sniper rifle, BANG! Oh ok, bette take two more steps closer......", then it's another case of BANZI!!!! Sigh, why do so many games turn out to be such dissapointments? Multi player looks to be crap too, well if the maps are anything to go by, they are to big for anything other than team DM with about ten a side. Another game that EA have shoved out, in my oppinion, unfinished, waiting for the modding community to take over and make it worth while. Nice one EA! Not only have i been put off buying my beloved FPS, but it has also killed any desire to buy HL2, that will prolly turn out much like this game...... WAY OVER HYPED!

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twinpac69
twinpac69

I would have to say the AI in this game is disappointing. This was an aspect of the game EA decided to boast about and they came up short, tsk tsk. My jaw nearly fell to the floor when I realized the intro cutscene is realtime as opposed to pre-rendered, a comrade comes into focus and the clarity is unparallelled, a must see, but you can live with the demo, the graphics are all you want to see.

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Medal of Honor: Pacific Assault
Platforms
Windows
Developer & Publisher
Electronic Arts
Engine
LithTech
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