This is a rebalance of relevant weapons based on the Remastered MW4, though it has the source-files ready to be injected to core.
<<<<ENERGY>>>>
> Beam Lasers
Lasers are the baseline weapons. The Large Lasers got the most heat reduction, but damage is retained and tonnage is reduced to match the ER Lasers. It has the trend of increasing damage/heat from Smalls upward to Larges, and it has normalized ranges. The ER versions are simply hotter and slower-firing versions.
> Pulse Lasers
The Pulse Lasers are the rapid-fire version of Lasers, they have half the damage but 1/3rd of the CD, and they boast the most damage/heat in the game. Much like the standard Large Laser, the standard LPL mimics the tonnage of ER LPLs. The X-Pulse are are basically just beam-lasers with extra DPS and with increased range, but the Large X-Pulse has increased tonnage over LPL.
> Heavy Lasers
Heavy Lasers are basically just Beam-Lasers with less range, and frontloaded damage. They offer the most damage/heat second to Pulse-Lasers, but they have astronomical damage that they run hot anyways. The Assault Laser simply got heat buff. The Small Heavy Laser has increased tonnage with respect to other small lasers.
> PPCs
Much like the Large Lasers, the PPCs have the same tonnage as the ERPPCs, and the Light PPCs instead mirror the same tonnage as the Large Lasers, and is directly switchable but with increased DPS at the cost of increased heat. The Capacitored and Linked PPCs simply got heat buffs.
> Continuous Laser
Barely anything is changed, but it has a bit of CD to not crash the game.
> Coolant
The Coolants are no longer one-shot for long CD, but rather they are continuous.
<<<<BALLISTIC>>>>
> Machine-Guns
The Machine-Guns have been normalized and tuned. They have more ammunition generally, while the Heavy Machine-Gun and Light Machine-Gun have more normalized ranges. The MG Array still offers the most DPS/Ton, while the Clan MGA offers the most Damage/Ton. The HMG has increased DPS with reduced tonnage to compensate.
> Standard ACs
The Autocannons have frontloaded damage with reduced overall cooldown, this is to make them more competitive against the UACs. The HVACs also have increased damage with respect to their increased tonnage.
> Ultra ACs
The Clans have outright reduced damage and DPS just because they are the lightest. They still edge out on being easy to put in any build, but they don't overshadow other weapons anymore. The Ultra AC10s and Ultra AC20s have reduced upfront damage for reduced cooldown. They still have the second most damage/ton between the ACs, but the shorter cooldown makes them feel more like rapid-fire weapons.
> Light ACs
Though there's a bit of buff, the Light ACs still offer the most damage/ton and is accessible to most builds. They do however have reduced damage/heat.
> Rotary ACs
The Rotary ACs have normalized rate of fire and damage output, and range. The RAC10 is in it''s own rangeband, and so are the RAC2s. To make RAC2 have less frequent jams, it has reduced rate of fire, but increased DPS.
> LBXs
The LBXs are generally fine the most part, but the LB5s have reduced damage due to increased damage/ton.
> Gauss
The Gauss Rifles have been normalized and rebalanced. The Clan Gauss has reduced damage, while the IS Gauss has increased damage but reduced ammo count. The Light Gauss has reduced cooldown, increased velocity and range.
<<<<MISSILES>>>>
> SRM and MRMs.
The SRMs have increased damage, capacity, and velocity, on account of their dumb-fired nature.
> SSRM and SMRMS
The Streak SRMs and MRMs have increased range to make them competitive against the new and improved SRMs and MRMs.
> LRMs
The IS LRMs have direct damage and velocity buff versus the Clan LRMs, while the Clan LRMs have improved ammo count. The Artemis versions have increased damage to account for increased tonnage use.
> Rocket Launchers
The Rocket Launchers have increased CD and Damage but reduced ammo count to frontload damage.
> ATMs
The ATM Medium ammo has increased CD, reduced range, while the ATM Extended has increased capacity, range and missile velocity, and reduced cooldown to be competitive against the Medium ammo.
the lasers are much more balanced now thanks to this mod