A tactical BattleMech simulation set in 3050 AD. As a pilot known as a "MechWarrior", you are about to take control of the most powerful mechanical battle units the universe has ever seen, and fight other Mechs in random matches & play with friends. Currently there are no private servers.

Post news Report RSS November 5 PATCH #3

2 new modules, Counter ECM nets XP/bills, cockpit Items re-categorized, several bugs & features.

Posted by on

Patch is coming in 15 minutes at 10am PST, so I'll let you know as soon as it's back up! Oh, and please check out my new baby, the Jester :)

See you starside!

EDIT: And we're LIVE! Enjoy, everyone!

Patchnotes:

UPDATE

Greetings MechWarriors!
The Jester is here! Finally a Catapult Hero with a 30% C-Bill boost to add to your collection! The paint job won't scare anyone but that load-out will! Just look at the energy hard points on this 'Mech and double AMS all the way! Whoa!
A new Champion has arrived! The Blackjack BJ-1© affectionately known as 'Bam Bam". This 'Mech is joining the other Champions in the Trial 'Mech line up. Try this 'Mech out all week and buy it on Nov 12th with its 10% XP bonus.
Other cool things in this patch, seismic sensor gets some tweaks, UAV gets some rewards, some new screen shake events and some bugs get squished.
See you on the battlefield!
Matt Newman

Content

Gameplay
New Hero Mech
"Jester" CPLT-J

  • Tonnage: 65
  • Engine: 295 Standard
    • Top Speed: 73.5 kph
    • Max Engine Rating: 355
  • Torso Movement:
    • 95 degrees to each side.
    • 16 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Armor: 400 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Large Laser
    • Left Torso: Medium Laser, AMS
    • Center Torso: Small Laser x2
    • Right Torso: Medium Laser, AMS
    • Right Arm: Large Laser
  • Hardpoints:
    • Left Arm: 1 Energy
    • Left Torso: 1 Energy, 1 AMS
    • Center Torso: 2 Energy
    • Right Torso: 1 Energy, 1 AMS
    • Right Arm: 1 Energy
  • Heat Sinks: 18 Double
  • Jump Jets: 2 (2 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Large
  • 30% C-Bill Bonus

New Trial Champion Mech
Blackjack BJ-1©

  • Tonnage: 45
  • Engine: 235 XL
    • Top Speed: 84.6 kph
    • Max Engine Rating: 235
  • Torso Movement:
    • 110 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Armor: 304 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Medium Laser
    • Left Torso: Medium Laser
    • Right Torso: Medium Laser
    • Right Arm: AC/20
  • Hardpoints:
    • Left Arm: 1 Energy, 1 Ballistic
    • Left Torso: 1 Energy, 1 AMS
    • Right Torso: 1 Energy
    • Right Arm: 1 Energy, 1 Ballistic
  • Heat Sinks: 10 Double
  • Jump Jets: 1 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Medium

Weapons

  • Visual effects improvements for artillery and air strike explosions

Gameplay

  • Seismic Sensor Module Changes:
    • No seismic sensor detection while moving.
    • Weapon fire causes seismic events.
  • Rewards for advantageous UAV deployment:
    • XP and C-Bills rewards for each unique enemy taking damage from LRMs with a UAV detecting it to UAV owner.
    • XP and C-Bills rewards for each unique enemy seen by UAV for more than 5 seconds to UAV owner.
  • Screen shake when a dead mech falls to the ground and when mechs land nearby.
  • Screen shake in the area of an airstrike/artillery.
  • Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.

Bug Fixes

  • Fixed an issue where the 'Critical Damage Warning' does not display at the correct time.
  • Fixed an errant zoom sound effect being played at level start up and when switching from first to third person.

General

  • Greater visual weapon customization for the Catapult variants. Their appearance will better reflect the weapons that have been equipped on them.

Known Issues

  • If two or more friendly mechs launch a UAV at around the same time and location, all potential UAV rewards will goes to the last mech that launches the UAV.

We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team

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