Master of Tactics is a 4X Space Turn Based Strategy Game. It has a tactical combat system making the game heavy on strategy with a deep technology tree. It is also light on micro management! Master of Tactics is set in the future, just after the discovery of interstellar space travel and involves a race to explore the galaxy, colonise new worlds, and control the galaxy's strategic resources. Features: Custom Craft Design, Tactical Battle System, Strategic Resources, Diplomacy (espionage, sabotage, trading) and Random Galaxy Generation.
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New Features for version 1.06 | Locked | |
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Oct 23 2013 Anchor | ||
Well 1.05 is out and all eyes are on 1.06. Master of Tactics 1.06 will contain black holes. Unlike nebula they will be a place on the galaxy map a craft can visit like a solar system. The question I am putting out there is what should they do? Current idea is that building a space station at a black hole provides a 10% bonus to a player's research. This will in effect turn a black hole into a strategic resource to be fought over. |
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Oct 23 2013 Anchor | ||
i think a black hole would be cool but instead of making it a booster make it something like this: player captures the black hole before he beats the game: new game: it would act as a warp to the next stage as you could say any time the player wants to really win he would just need to ignore the black hole |
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Oct 24 2013 Anchor | ||
I have spent some time considering your suggestion . 1 - I think your idea would be best implemented using a worm hole. Paul |
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Oct 27 2013 Anchor | ||
true it is you can have it if set to if only 1 player it changes to x setting for worm hole but if more then 1 player black hole is set to default, if screen you have us choose players / computers |
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