Master of Tactics is a 4X Space Turn Based Strategy Game. It has a tactical combat system making the game heavy on strategy with a deep technology tree. It is also light on micro management! Master of Tactics is set in the future, just after the discovery of interstellar space travel and involves a race to explore the galaxy, colonise new worlds, and control the galaxy's strategic resources. Features: Custom Craft Design, Tactical Battle System, Strategic Resources, Diplomacy (espionage, sabotage, trading) and Random Galaxy Generation.

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Master of Tactics 1.05 Released

Master of Tactics has been breaking new ground in strategical depth, adding new ideas to the classical 4X turn based strategy gameplay. And it just got better with two great new features.

  • Galactic Nebulae placed randomly across the galaxy. Battles fought inside a Nebula have shields and cloaking disabled.
  • Space Kaan is a dragon like space creature that roams the galaxy attacking craft until it is destroyed
Making Turn Based Strategy more Strategic

Making Turn Based Strategy more Strategic

2 years ago News 0 comments

Is the most important thing in a turn based strategy games the starting position?

Master of Tactics 1.02 Released

Master of Tactics 1.02 Released

2 years ago News 0 comments

New Features: Flanking in Tactical Battle System New technology 'Tactical Command Center'. Missiles have a longer range. Only Craft retreating in the...

Master of Tactics Released

Master of Tactics Released

2 years ago News 0 comments

Master of Tactics 1.0 has now been released to the public.

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masteroftactics Creator
masteroftactics Jan 4 2014 says:

Version 1.07 has been released containing the following changes:
- Tactical Battle Navigation Interface Improved (instruct crafts easier)
- Improved Movement on the Battle Field (craft movement AI improved)
- New Weapon Types Teleport and Sleep
- New Tutorial for Craft Design
- Improved Graphics for Weapon Space Distortion
- More Express Keys (? shows keys available on all screens)
- Space Kaan disabled on easy level

Plus several bug fixes (visit web site for details).

+1 vote   reply to comment
flagyl Dec 10 2013 says:

I just purchased the game. I look forward to playing it.

WIll you be implementing mouseover/tooltips in the future?

Thanks in advance.

+1 vote     reply to comment
masteroftactics Creator
masteroftactics Dec 19 2013 replied:

Tooltips on the battle window were not showing because of a bug. Version 1.07 will be released soon containing a fix.

+1 vote   reply to comment
masteroftactics Creator
masteroftactics Nov 6 2013 says:

Version 1.06 has been released:

Contains new features:
- Black Holes
- Fleet Waypoints

Other changes:
- Player staring positions tend to be more dispersed around the galaxy
- Space Stations are automatically upgraded with modules.
- Planetary project 'Build Module' has been removed
- Mining colonies accumulate influence like normal colonies
- Empire Window displays bonuses from resources as well as setup bonuses

+1 vote   reply to comment
NeoRon Sep 23 2013 says:

Hey, cool project!

I hope the game wil be more larger and stays still long time in development.

Sry for my Engish xD


+1 vote     reply to comment
masteroftactics Creator
masteroftactics Oct 20 2013 replied:

Version 1.05 will be available in the next couple of days - and contains two new features:

- Nebula
- Space Kaan

Battles fought inside a nebula have shields and cloaking disabled. Space Kaan are a dragon like creatures that live in nebula, once awoken, they travel the galaxy destroying all crafts until they are killed.

My aim is to make Master of Tactics the most diverse and tactical game yet through iterative improvement and expansion.

+1 vote   reply to comment
Indrick Sep 16 2013 says:

It looks like a HD version of Master of Orion

+1 vote     reply to comment
masteroftactics Creator
masteroftactics Sep 18 2013 replied:

Master of Tactics is the same genre as Master of Orion but is a different game developed from scratch. It has some things in common like a tactical battle system, craft design and colonization of planets. However the interface, technologies, and other game assets are all different. Notable differences include:
* Multiple types of attack and damage (physical, psychological etc)
* Cloaking plays a more important role
* Introduction of strategic resources
* Introduction of culture that informally controls space
* Players are normally aligned to one of the ancient races
Another main difference is that Master of Tactics is my hobby more than it is a business. So its development is not going to finish, I intend to just keep on developing. I am currently working on version 1.02 which will have some significant new tactical elements - Watch this space for details!!!

+3 votes   reply to comment
SangoProductions21 Apr 1 2014 replied:

Well, I was about to say the same thing, until you pointed those features out....I might look into this, I kinda like 4x games, so this could be one of my first reviews on my YouTube channel

+1 vote     reply to comment
thehman03 Sep 12 2013 says:

seems pretty cool, graphics are a bit blocky and the space strategy thing ahs been done before, but you seem to have brought some new things to the table, good luck with the game!

+2 votes     reply to comment
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Master of Tactics
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Released Aug 19, 2013
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Latest tweets from @motcg

Jan 28 2014

Version 1.08 is out containing more graphical icons and the removal of idiosyncrasies on the battlefield

Dec 22 2013

Master of Tactics 1.07 has been released containing several great new features plus some bug fixes

Nov 6 2013

Version 1.06 has been released containing new features Black Holes and Fleet Waypoints plus other changes.

Oct 26 2013

New to Master of Tactics 1.05 - Space Kaan

Oct 23 2013

Should the starting position of players in a new game be random or dispersed around the galaxy? (post opinions in the forum).

Oct 21 2013

Master of Tactics Version 1.05 has now been released to the public on Desura.

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Master of Tactics
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