Master of Tactics is a 4X Space Turn Based Strategy Game. It has a tactical combat system making the game heavy on strategy with a deep technology tree. It is also light on micro management! Master of Tactics is set in the future, just after the discovery of interstellar space travel and involves a race to explore the galaxy, colonise new worlds, and control the galaxy's strategic resources. Features: Custom Craft Design, Tactical Battle System, Strategic Resources, Diplomacy (espionage, sabotage, trading) and Random Galaxy Generation.

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Master of Tactics is now up to version 1.17 and version 1.18 is in development. The game has been gradually improved over the releases. Have you ever played civilisation and found 100 turn in you are getting bogged down managing your empire for little strategical effect? If so try MoT. A major design aim was to extrapolate 'game play' from 'game management' - I call it 'removing micro management'. Other features Include:

  • Free ( really free not just free to download )
  • Multi Player
  • Random Galaxy Generationmultiplayer
  • Custom Craft Design
  • Tactical Battle System
  • Deep technology Tree
  • Multi Platform

Download Master of Tactics v1.17 now:

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Master of Tactics 1.05 Released

Master of Tactics 1.05 Released


Same great game with a whole new danger...... The Space Kaan. Once awoken, they roam the galaxy in search of craft to destroy.

Making Turn Based Strategy more Strategic

Making Turn Based Strategy more Strategic


Is the most important thing in a turn based strategy games the starting position?

Master of Tactics 1.02 Released

Master of Tactics 1.02 Released


New Features: Flanking in Tactical Battle System New technology 'Tactical Command Center'. Missiles have a longer range. Only Craft retreating in the...

Master of Tactics Released

Master of Tactics Released


Master of Tactics 1.0 has now been released to the public.

masteroftactics Creator

Version 1.07 has been released containing the following changes:
- Tactical Battle Navigation Interface Improved (instruct crafts easier)
- Improved Movement on the Battle Field (craft movement AI improved)
- New Weapon Types Teleport and Sleep
- New Tutorial for Craft Design
- Improved Graphics for Weapon Space Distortion
- More Express Keys (? shows keys available on all screens)
- Space Kaan disabled on easy level

Plus several bug fixes (visit web site for details).

Reply Good karma+1 vote

I just purchased the game. I look forward to playing it.

WIll you be implementing mouseover/tooltips in the future?

Thanks in advance.

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masteroftactics Creator

Tooltips on the battle window were not showing because of a bug. Version 1.07 will be released soon containing a fix.

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masteroftactics Creator

Version 1.06 has been released:

Contains new features:
- Black Holes
- Fleet Waypoints

Other changes:
- Player staring positions tend to be more dispersed around the galaxy
- Space Stations are automatically upgraded with modules.
- Planetary project 'Build Module' has been removed
- Mining colonies accumulate influence like normal colonies
- Empire Window displays bonuses from resources as well as setup bonuses

Reply Good karma+1 vote

Hey, cool project!

I hope the game wil be more larger and stays still long time in development.

Sry for my Engish xD


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masteroftactics Creator

Version 1.05 will be available in the next couple of days - and contains two new features:

- Nebula
- Space Kaan

Battles fought inside a nebula have shields and cloaking disabled. Space Kaan are a dragon like creatures that live in nebula, once awoken, they travel the galaxy destroying all crafts until they are killed.

My aim is to make Master of Tactics the most diverse and tactical game yet through iterative improvement and expansion.

Reply Good karma+1 vote

It looks like a HD version of Master of Orion

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masteroftactics Creator

Master of Tactics is the same genre as Master of Orion but is a different game developed from scratch. It has some things in common like a tactical battle system, craft design and colonization of planets. However the interface, technologies, and other game assets are all different. Notable differences include:
* Multiple types of attack and damage (physical, psychological etc)
* Cloaking plays a more important role
* Introduction of strategic resources
* Introduction of culture that informally controls space
* Players are normally aligned to one of the ancient races
Another main difference is that Master of Tactics is my hobby more than it is a business. So its development is not going to finish, I intend to just keep on developing. I am currently working on version 1.02 which will have some significant new tactical elements - Watch this space for details!!!

Reply Good karma+3 votes

Well, I was about to say the same thing, until you pointed those features out....I might look into this, I kinda like 4x games, so this could be one of my first reviews on my YouTube channel

Reply Good karma Bad karma+1 vote

seems pretty cool, graphics are a bit blocky and the space strategy thing ahs been done before, but you seem to have brought some new things to the table, good luck with the game!

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Latest tweets from @motcg

Version 1.08 is out containing more graphical icons and the removal of idiosyncrasies on the battlefield

Jan 28 2014

Master of Tactics 1.07 has been released containing several great new features plus some bug fixes

Dec 22 2013

Version 1.06 has been released containing new features Black Holes and Fleet Waypoints plus other changes.

Nov 6 2013

New to Master of Tactics 1.05 - Space Kaan

Oct 26 2013

Should the starting position of players in a new game be random or dispersed around the galaxy? (post opinions in the forum).

Oct 23 2013

Master of Tactics Version 1.05 has now been released to the public on Desura.

Oct 21 2013

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