Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

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Don't be fooled by our latest updates! There is so much more to Malevolence than dungeons! Between dungeons, the game has a - literally - infinite world to explore! This is the latest update on the countryside development!

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Don't be fooled by our latest updates! There is so much more to Malevolence than dungeons! Between dungeons, the game has a - literally - infinite world to explore! This is the latest update on the countryside development!

So we've spent a few more hours working at perfecting the procedural forest generation, with the following result:


The engine creates this world segment by first generating a height map based on the co-ordinates of the player that looks a little something like this:


Then, based on the height information it receives, it creates a texture file based around the current biome that the player is in:


Once this has been done, it creates the 3D ground and textures it underneath the player. Once this has been done, the players co-ordinates are used to generate the trees, shrubs, etc, around the player and you get the end result:


Looking good, don't you agree? More soon!

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