Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.

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Waypointed flight paths (Games : Machinations : Forum : Features : Waypointed flight paths) Locked
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MilkFairy
MilkFairy Yoghurt enthusiast
Nov 10 2012 Anchor

There are situations in gameplay where ships flying in straight lines between stations is detrimental to strategy.
It would be great if you could define a multi-segment flight path for ships... it would still be constrained to have to end on a station, but to define waypoints along the way.

An application for this is to avoid flying ships over a station equipped with turrets and make them fly around it instead (to avoid the turrets) , but where there are no other nearby stations to achieve this.

A disadvantage is that if you were about to die, you could send your last ships on a crazy flight path just to stay alive... perhaps limiting it to one or two waypoints might stop that.

In terms of how you would issue the command on the device, it could be like the two-touch method for adjusting the % of ships.
There could be an extra button on the screen that appears when targeting a station, that if you touch it, defines a waypoint for the flight path instead.

Hopefully it wouldn't be too hard to change the game logic either to support this... the waypoint could be treated like a temporary hidden "virtual" station to reuse existing code.

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