Lost Gateways is an Isometric open world exploration RPG, combining elements from a variety of games such as minecraft, zelda, you name it. Along with the survival element of needing to eat and drink. Right now Crafting, Harvesting, and many other features are fully functioning in game.

Post news Report RSS Development Update 4/10

Worked on changing over player and NPC graphics to 4x8 directional drawing, worked on pathfinding, new UI skins

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Lostgateways.com
Me and David decided that 8 directional drawing would be too costly in the art department and I've retooled the game to use a 4 directional drawing of characters and npcs, I have not fully decided on if 8 directional movement will still be left in, but as of right now 4 directional movement is what we are going with!


Things Added or Fixed:
- Fixed a massive pathfinding bug, there is still something making enemies get stuck on very special circumstances, I think this is not pathfinding related but AI related.
- Retooled the entire UI system using new graphics from David with shading around the outside, it looks nice!
- Fixed a crafting UI bug that was pretty difficult to track down
- Now if you die you can start a new game without just instantly dying again! (The player class was not being reset with a NewGame)
- You now need the required harvesting equipment to harvest stuff
- Changed all NPC and Player graphics to only require 4x8 graphics for basic movement, before we need 8x8 (A bunch of work)
- Badly created north and south walking animations with davids player graphic
- Badly created a slime graphic for testing purposes

Whats Next:
- Working on fleshing out player vs npc combat, I am hoping for something very similar to Zelda with hitting an enemy will cause some form of knockback (if they are able to be knocked back), we need to get this up and running now so we can figure out the most fun way of implementing this stuff.
- More advanced player drawing - Instead of a single image for the player we are thinking about drawing the head, body and legs separately so we can have different graphics for different armor types and modulate the color in game depending on its mods etc.

Here is a screenshot of the new UI skins

New UI Skins

Here is a video of a pathfinding test, and a bit of harvesting at the start of the video:

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