Lone Wolf: A Post Apocalyptic Beat-Em Up Role Playing Game. This action/adventure game lets a player use martial arts skills, weapons, and turn into a werewolf to fight their way through a world set in the aftermath of post nuclear devastation.

Report RSS Sneaking and Instant Kills

Finished adding the sneakable areas to the environment and implementing sneak kills. Finally it is time for some weapons! I will be at Comic Con promoting the game more this week so you may not see any more changes for a few weeks, I'll be creating more weapons and adding animations and implementing the Stealthy AI routines afterwards.

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The newest alpha build 0.2.6 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Sneaking and instant sneak kills are now working. You can enter certain shadowed areas that the enemies will not notice you if you sneak in. If the enemy is facing your direction and you do any kind of move other than standing, blocking, or sneaking, they will notice you and attack. You can sneak behind enemies and perform and instant kill if your Action points are high enough.

Implemented the Actions meter finally, when you perform actions it depletes, when you stand still or are not blocking or sneaking it will refill on it's own. If the meter is empty your Fatigue will drain much faster and you cannot perform an instant sneak kill.

Fixed some bugs occurring during the dialogue side quest.

Balanced out more of how the meters drain and refill based more on the characters individual Stats.

More bugs fixed in the menus for changing volume and camera zoom with the mouse, on the video page for adjusting the screen size and options, (now you have to press save changes to make the changes, still might take a couple of clicks to get it to properly save), fixed a minor bug with the music for the intro not being affected by the master volume setting.

Finished adding the sneakable areas to the environment and implementing sneak kills. Finally it is time for some weapons! I will be at Comic Con promoting the game more this week so you may not see any more changes for a few weeks, I'll be creating more weapons and adding animations and implementing the Stealthy AI routines afterwards. I've also updated the game manual included to describe the new moves with grabbing and Brok's character, as well as how the Action meter and sneaking works. Support development and pre-order or donate at Lonewolfgame.com or at Play-em.com, to get in the action today!

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