This game is considered to be a Beat-Em Up Role Playing Game, where you take control of a character and his special fighting abilities. Akin to the art of a comic book, it relies on 2D animation for the characters in a 3D environment to give it a new style to the games of today. It can be played as a single-player game or online with other players, in several modes of game play including a Story Mode and a multiplayer Fighting Mode. The game is currently playable on Windows, Mac, and Linux and possibly Android, IOS, and other console systems such as the Playstation 3, XBOX 360, and the Wii-U.
Combining the aspects of a beat-em up fighting action filled game with the character building and interaction of a role playing game, is the focus of the game play. However, the character building will be transparent, for the most part, allowing for players to play as they want and get better at what they do best. The world is non-linear and open for players to explore and discover its secrets and have encounters with the denizens of the world in the aftermath.
This game has a very retro-feel as it takes the player back to the days of the beat-em up arcade machines of the 1980's and 1990's, and shows how fun a platform styled action/adventure game was and can be today.
This video shows some new game play clips with some of the new features available in the latest alpha build of Lone Wolf.
The newest alpha build 0.4.2 is ready for download! Log in to your Play-Em account and download the latest version!
The following changes were made:
Splitting enemies! Split enemies vertically in half! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!
Kick enemies on the ground. Just get near enough to a downed opponent and press the Kick button.
New special uppercut move for Lone Wolf. Press forward twice and Punch to execute, can also be done while grabbing.
Fixed up the Custom AI routines so they run smoother, taunting should now work properly.
Edited effects so they are different colors per player for Lone Wolf.
Added Brok clone as the 4th player instead of a Lone Wolf clone.
Updated manual to include new Uppercut attack for Lone Wolf.
Well, after a lot of work and help from a good friend, I got all the death moves in and started fixing up the AI routines. You can now split enemies vertically in half if they are grounded. I also included a new uppercut that Lone Wolf can use so long as he does not have a weapon equipped, although it will work the same as if he had a knife which has a longer range, and a special grab uppercut animation is used when you are grabbing an enemy. You can also now kick enemies on the ground with Lone Wolf and Brok, so long as you are close enough to them while the enemy is downed.
Since I decided to get a new video card, I can now capture video in 1080P to show a lot more of the graphical detail Lone Wolf actually has in it at this stage, even though a lot will be cleaned up and tweaked in the near future. I'll be continuing the clean up and implementation of some new AI routines, and then work on stealing/bartering, finishing up the lighting, day/night, and weather, and polishing up the level to prepare the game for beta. Have fun with this version, and as usual, feedback is welcome and appreciated! Get the game today, pre-order or donate at Lonewolfgame.com or at Play-em.com, have fun with this version, and as usual, feedback is welcome and appreciated!
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