This game is considered to be a Beat-Em Up Role Playing Game, where you take control of a character and his special fighting abilities. Akin to the art of a comic book, it relies on 2D animation for the characters in a 3D environment to give it a new style to the games of today. It can be played as a single-player game or online with other players, in several modes of game play including a Story Mode and a multiplayer Fighting Mode. The game is currently playable on Windows, Mac, and Linux and possibly Android, IOS, and other console systems such as the Playstation 4, XBOX ONE, and the Wii-U.
Combining the aspects of a beat-em up fighting action filled game with the character building and interaction of a role playing game, is the focus of the game play. However, the character building will be transparent, for the most part, allowing for players to play as they want and get better at what they do best. The world is non-linear and open for players to explore and discover its secrets and have encounters with the denizens of the world in the aftermath.
This game has a very retro-feel as it takes the player back to the days of the beat-em up arcade machines of the 1980's and 1990's, and shows how fun a platform styled action/adventure game was and can be today.
After a long hiatus in updates, I'd figured I'd share some of the new animations and audio we have cooking up for Lone Wolf. My good friend Robert Rice has been creating amazing audio effects for all the sounds in the game, so here is a little teaser he put together for some of the guns we are working on. In a nutshell we have all the player character's regular animations done, and working on the new werewolf animations as well. Also started converting everything to Unity 5 so there will be a lot of improvements with the AI, sprites, animations, shaders, etc. It's been a rather busy year for me as I am a new father to a beautiful baby girl and trying to wrap up Lone Wolf by next year. I have been steadily working this whole time, but want to show it as a part of the game play but it is not quite polished to my liking yet to show publicly. Needless to say I am excited about 2016 and what it has to offer, and you'll get to see more frequent updates on this project soon! Looking forward to the next post, happy holidays everyone and again thanks for the support!
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