Design, build and wire up your own unique robot to complete challenging logic puzzles.

LogicBots is a puzzle game where robots are used to complete the various levels. Sometimes the LogicBots will be controlled by the player and other times they will work independently to complete the puzzles. In both cases it will be up to the player to design, build and wire their LogicBot to meet the requirements of the level.

How does the game work?

Each level consists of three distinct modes; Construction Mode, Wiring Mode and Live Mode. First comes Construction Mode, in this mode you have to build your robot from scratch by selecting and connecting together modular parts. The first part you place is always a Main Body part which is the housing of you circuit board and contains useful parts such as motors for driving your robots wheels. You then join together all the other parts your robot needs to complete the task such as wheels, sensors, hinges, pistons, etc.

Once you have built the physical part of your robot you switch to Wiring Mode. In this mode you give your robot its brains by wiring together the inputs and outputs of your robots main body. There are a selection of logic, comparison, maths and functional gates which you can wire together to process the inputs giving your robot its behaviour. This may be, for instance, turning left when Sensor 1 detects an object within 30cm, or firing a projectile when a laser sensor is tripped.

Once you have constructed and wired your robot you hit the start button and go to Live Mode. Depending on the level, in this mode your robot either has to complete the puzzle on its own and all you can do is watch, or you will have to control your LogicBot to complete the objective. The puzzles include getting your robot to follow a line to the finish, navigating a maze, retrieving objects, catching other robots, manoeuvring over physical objects and much more. If your LogicBot fails the puzzle, or you think it will, recall your robot, make changes, and then send it on its way again.


There are five areas within the game ranging from easy to difficult, each consisting of eight levels. There are also optional tutorial levels at the start of the game. Each level has a main objective to complete, a time goal, a cost goal and a bonus objective. Completing objectives unlocks further levels to complete.


The soundtrack for the game is made by Brandon Penney aka Neon-Bard you can check out his music on Soundcloud. His musical style can be described as a unique blend between electronic and classical genres with a heavy influence drawn from video games.

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0 comments by incandescentgames on Oct 8th, 2014

LogicBots is now available on Steam Early Access.

Now is your chance to get involved with LogicBots and join in the discussion.

Why Early Access?
"LogicBots is a complex game and it requires community input to help improve the user experience. Early Access will provide much needed feedback from a large audience for key parts of the game such as the tutorials, the user interface and the difficulty curve of the levels."

How long will this game be in Early Access?
"LogicBots still requires visual work to be completed. Until now the focus has been on making the core of the game but now I will be able to improve the visuals and theme the five areas to the game. LogicBots will remain on Early Access until the visuals are done, a complete sandbox mode is finished and I have updated the game with the comments I receive from feedback. Therefore I expect Steam Early Access to last at least 6 months."

How is the full version planned to differ from the Early Access version?
"The main differences will be the following:

  • The theming of the five areas will be completed
  • A larger number robot parts allowing for more choice in construction
  • Additional tutorials to cover more complex circuitry
  • A full sandbox mode
  • Integration into Steam with achievements and possibly Workshop

There may be other additions based on players' feedback."

What is the current state of the Early Access version?
"LogicBots is complete from a functional point of view. This means the game contains four tutorials and all the levels and challenges allowing you to play the game from start to finish."

Will the game be priced differently during and after Early Access?
"It is unlikely that there will be a difference in price between Early Access and final release of LogicBots."How are you planning on involving the Community in your development process?"If you take part in the LogicBots Early Access you will be able to submit feedback from the main menu within the game itself. The feedback may be a bug that you have found, a suggestion for an improvement or your experience with a particular level. I will be encouraging players to give me feedback in particular for the tutorials as this is one of the key areas of LogicBots to get right as it will make the game more accessible."

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franbelle Jan 7 2014, 12:29pm says:

Looks great ! Eagerly waiting.

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Released Sep 22, 2014
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