Design, build and wire up your own unique robot to complete challenging logic puzzles.
LogicBots is a puzzle game where robots are used to complete the various levels. Sometimes the LogicBots will be controlled by the player and other times they will work independently to complete the puzzles. In both cases it will be up to the player to design, build and wire their LogicBot to meet the requirements of the level.
How does the game work?
Each level consists of three distinct modes; Construction Mode, Wiring Mode and Live Mode. First comes Construction Mode, in this mode you have to build your robot from scratch by selecting and connecting together modular parts. The first part you place is always a Main Body part which is the housing of you circuit board and contains useful parts such as motors for driving your robots wheels. You then join together all the other parts your robot needs to complete the task such as wheels, sensors, hinges, pistons, etc.
Once you have built the physical part of your robot you switch to Wiring Mode. In this mode you give your robot its brains by wiring together the inputs and outputs of your robots main body. There are a selection of logic, comparison, maths and functional gates which you can wire together to process the inputs giving your robot its behaviour. This may be, for instance, turning left when Sensor 1 detects an object within 30cm, or firing a projectile when a laser sensor is tripped.
Once you have constructed and wired your robot you hit the start button and go to Live Mode. Depending on the level, in this mode your robot either has to complete the puzzle on its own and all you can do is watch, or you will have to control your LogicBot to complete the objective. The puzzles include getting your robot to follow a line to the finish, navigating a maze, retrieving objects, catching other robots, manoeuvring over physical objects and much more. If your LogicBot fails the puzzle, or you think it will, recall your robot, make changes, and then send it on its way again.
There are five areas within the game ranging from easy to difficult, each consisting of eight levels. There are also optional tutorial levels at the start of the game. Each level has a main objective to complete, a time goal, a cost goal and a bonus objective. Completing objectives unlocks further levels to complete.
The soundtrack for the game is made by Brandon Penney aka Neon-Bard you can check out his music on Soundcloud. His musical style can be described as a unique blend between electronic and classical genres with a heavy influence drawn from video games.
First I would like to thank everyone that has voted for LogicBots on Greenlight. The game is now in the top 100 and currently sitting at 96th place. Hopefully the game will make one of the next two batches.
The first and easier of the two new levels is the narrow corridor level. In this level your robot just has to follow the narrow corridor without getting stuck. This level is designed to carry on from the first few levels where you build robots to follow lines and navigate narrow platforms. In this level you can use a similar technique that you used to get your robot to follow a line by getting your robot to follow the left or right wall. However this level introduces the player to Ultrasonic Rangers which measure the distance to any object directly in front of them and therefore the player has to use comparison gates and logic gates to solve the puzzle.
The second of the corridor levels is much more complex as you have to deal with some obstacles which can cause your robot to go round in circles if you are not careful with your strategy. Learning how to make a robot that can avoid obstacles will be very important for some of the upcoming levels.
The next levels to come will be the army themed levels, the first of which you must get a robot that can navigate to a location on its own using GPS, hopefully I will have an update for you next week including this.