Experience a Science Fiction Short Story: Leviathan Crossfire is a tactical indie First Person Shooter set in a distant future.

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redrich Nov 10 2012 says:

Looks like you're coming along nicely. I like the hacking system, but I'm curious. What are the point of the other options, like applications, in the terminal menus? Will they be used in other hacking scenarios, like gathering information rather than opening doors? Or do they simply serve as distractions?

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_dhk_ Author
_dhk_ Nov 10 2012 replied:

At the moment they are still dummy options. But your idea of gathering information is something I like, for example activating a radar that shows enemy positions for a limited time. I'll gladly accept suggestions :)

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redrich Nov 10 2012 replied:

The radar would be an excellent example of what I am thinking. As well as simpler tasks (or perhaps not, from a programming perspective, I have no knowledge in that area) such as redirecting power via the 'Access Reactor' button to perhaps shut down defensive turrets. Or maybe shut off the lights, to assist with a stealth mission. Maybe even get more complex within such a simple task. Say, for example, you need to hack a door. But the section, including the terminal that is linked to said door, is powered down. So, you need to find a terminal linked to that section's power network and redistribute power to the other section. This could have unforeseen consequnces for the player, such as the sections defenses activating in addition to the door terminal. Or maybe activating an alarm that summons more enemies that must be shut off from another terminal. I could keep going on, but I think you get the idea.

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_dhk_ Author
_dhk_ Nov 11 2012 replied:

Yup, Neat!
Will partly be implemented in Silent Assault, partly in the final game, Thanks!

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SPY-maps Nov 11 2012 says:

i am glad to see you made a lot of progress!
i noticed there is now some blood to see when a enemy is shot, i like that. also does it make clear that you hit the enemy. sorry when this blood is not new, maybe it was already in the first beta i tested, but i can't remember it. i also like what you done with the terminals, they give a nice extra to the gameplay. one thing i really don't like, but this is really personal, and that is that now there is a team member who does fight with you. we see it more and more these days in sp modes of games, (and i HATE it!). i am a real sp fan, not a mp fan. and i always want to play without any team members. i like to kill each enemy myself, lol. but, like i said, this is just personal. Maybe a lot of people do like this in sp mod, because mp mode is these days much more popular as sp mod it seems.

it seems you have altered the difficulty too, the enemies are now much more easy to kill it seems as they were in the first beta. those were really to hard, but we already discussed that back then. now it all does look much more natural and realistic!

great work!

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_dhk_ Author
_dhk_ Nov 11 2012 replied:

Yeah, I played on difficulty Normal to avoid accidents during the video capturing^^ But there's Hard and Insane beyond this for the crazy ones ;)

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Silent Assault Gameplay Demonstration

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Nov 8th, 2012
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