This is the demo for Level 2, featuring the first song on the album, 'Upload Complete', as a playable level.
The album released today, you can get it at store.prosthetic.com or shopbenchmark.com/lastchancetoreason
LEVEL 2
demo
Welcome to the demo of ‘Level 2′, the interactive concept album by Last Chance to Reason. Featured is the first track and first level of the album, ‘Upload Complete’.
Destroy everything that moves and shoot for a high score!
**YOU NEED UP-TO-DATE DIRECTX FOR THE GAME TO RUN. GET THAT HERE: Microsoft.com
RECOMMENDED SYSTEM REQUIREMENTS:
Windows XP service pack 3 or above, Windows Vista, or Windows 7
1.6ghz processor
512mb system RAM (1gb for vista and 7)
128 MB Direct3D compatible video card and DirectX 9.0 compatible driver
CONTROLS
General:
Control with either Keyboard+Mouse or an Xbox 360 Wired USB controller. Your controller MUST be Wired, or have a Wireless receiver in order for it to function.
The game is divided into sections of Flight and Platforming:
In Flight the player character can move around in any direction.
In Platforming you succumb to gravity and may only move Right and Left, and are able to Jump and Double-Jump (press Jump again in mid-air).
Note: The longer you hold Jump, the longer you will stay in the air and the higher you will go. A short tap will result in a short hop. Use this variable Jump height to your advantage! This also applies to the Double-Jump.
There is a Rumble function for the Xbox 360 controller, but if you experience intermittent lag (game slowing down, choppy performance) it is recommended that you play with this function disabled.
Keyboard + Mouse:
[WASD] or [Arrow Keys] – Movement in Down, Up, Right and Left directions. Up functions as Jump (and Double-Jump) in platforming sections.
[Ctrl] or [Space] – Dedicated Jump (and Double-Jump) keys for platforming sections.
[Mouse Movement] – Aim with the cursor.
[Left Click] – Shoot weapon.
Xbox 360 controller:
For those familiar, the game uses Dual-Stick shooter control.
[Left Analog Stick] – Movement.
[Right Analog Stick] – Shooting. Gun will fire automatically towards direction pressed.
[Any other button] – Jump and Double-Jump in platforming sections. Right Shoulder Bumper button is recommended. Pressing or ‘clicking’ either Analog Stick will also work. Shoulder Triggers will not work.
[Start button] – This will reset the game back to the opening titles.
Similar dual-analog PC controllers may also function, though no other models have been tested.
COMMON ISSUES:
Due to the nature of synchronizing the game with the song, sluggish or choppy performance can result in bugs and glitches, some of which may be quite dramatic.
Make sure your computer is running on DirectX 9 or above. Without it, the game will not run – it will likely crash after the title sequence. Support for downloading and installing DirectX can be found here: Support.microsoft.com
Enabling Rumble may result in a loss of performance for some users, rendering the game unplayable. This should become apparent the moment it is enabled, so you must disable it again.
Making sure any background applications (such as instant messengers) do not interfere is one method of ensuring smooth play.
Your Xbox 360 controller must be Wired in order for it to function with the game. Using an ‘Microsoft Xbox 360 wireless Gaming Reciever for Windows’ may also work, though this has not been tested. Hooking up a wireless controller via USB will only cause the controller to charge – it will not respond in the game.
The first time you run the game, the menu might be very choppy. This is common for a first-run and it should smooth out shortly.
CREDITS:
Music – Last Chance to Reason (Prosthetic Records)
Design – Evan Sammons and Tom Vine
Programming – Tom Vine
Pixel Art and Graphics – Francis Coulombe and Evan Sammons
‘Quadrangle’ font by Typodermic Fonts
Holy. *******. ****. That was one of the more awesome arcade experiences I've had in modern times!
Thank you! Really glad you enjoyed it!
Jesus. This is ******* ridiculous. When's the full version coming out??
i realize that you may not be at liberty to say, added to which I'm nine years in the future... but why was this never released or continued? to my knowledge, i don't think the band ever commented, but it was a great disappointment since the initial level was so mind-blowing. you cannot believe how hyped i was! any insight would be greatly appreciated. or, if i should direct this question to Evan as i understand he acted as a producer of sorts. thanks!
I'm also not sure if you've seen another developer made another level for the next two songs: Gamejolt.com