Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
First update! I'll try and do these regularly in the future. In this update: performance optimizations, a new fog effect, and a new tutorial map featuring shiny water!
Posted by et1337 on Jan 14th, 2012
This week was a lot of under the hood improvements. The voxel engine got a TON of performance optimizations, which allow my Nvidia GTX 260 to render my test scene at 100-200 FPS.
My biggest development challenge was my battle with fullscreen toggling and graphics resource management. Switching from fullscreen to windowed mode, the entire XNA GraphicsDevice is invalidated, along with every vertex buffer, texture, shader, everything. So that was interesting.
Just a quick update this time. Expect a playable alpha soon! Very soon!