Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.

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2 comments by et1337 on Apr 16th, 2014

Here we are folks, counting down the last remaining Kickstarter hours!

I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

To be honest, I originally planned to cancel everything if the campaign failed. I figured a failed Kickstarter would be a sign that people aren't interested, and that I should cut my losses (nearly 4 years of work) and move on. But in the past month I realized a few things:

  • I was kind of shocked at first to find out that people love the game. I'm continually surprised and delighted that people can look past all the flaws and garner an enjoyable experience out of something I've created.
  • I overestimated the amount of work ahead of me. I thought people would blow through the demo in no time and complain about how short it was. The reality is, not a single Let's Player has finished the demo in one video without a lot of editing. Some of that is due to frustrations with level design and controls, but a lot of it is just that people like to explore the world and figure things out for themselves, which is amazing. Armed with that knowledge, I'm much more confident that I can create the experience I want in a reasonable amount of time.
  • Running a successful Kickstarter takes a lot more than just a great vision with a solid prototype. I failed big-time in the PR department, partly due to lack of experience, and partly because I'm just bad at it. I make games, I don't sell them.
  • With that in mind, I realize now that if a Kickstarter fails, it doesn't necessarily mean the idea is not worth pursuing. Many failed campaigns later re-launch and go on to exceed their goals. (I won't be doing that because I don't want to take any more time away from development.)

Knowing all that, I'm confident that I can find the necessary resources to make this game happen even if we don't reach our Kickstarter goal. It may take more time and money on my part, but it will happen!

In fact, it's happening right now. I better get back to coding!

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Build 353

Build 353

Apr 3, 2014 Demo 9 comments

Loads of bug fixes, level design tweaks, and new features.

Build 320 - Patch

Build 320 - Patch

Mar 20, 2014 Patch 0 comments

Fixes a crash on some Windows 7 machines, plus several control tweaks and a new elevator in the sandbox map.

Build 313 - Kickstarter Demo

Build 313 - Kickstarter Demo

Mar 18, 2014 Demo 5 comments

The initial Kickstarter demo. Please play and leave feedback!

Alpha 3

Alpha 3

May 5, 2013 Demo 10 comments

After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...

Alpha 2

Alpha 2

Sep 14, 2012 Demo 13 comments

Quick demo - no tutorial or story, just gameplay. New enemies, new moves, new weapon. Please check it out and leave feedback!

Alpha 1

Alpha 1

Feb 27, 2012 Demo 6 comments

The first alpha release of Lemma! Includes a complete playable level introducing the story and gameplay.

Post comment Comments  (20 - 30 of 71)
Giamme May 6 2013, 1:44pm says:

Simply amazing!
Linux version?

+4 votes     reply to comment
brandon4117 May 5 2013, 5:12pm says:

Okay, so there's a problem.
I got an error saying "Could not find a Direct3D Device that supports the XNA Framework HiDef Profile."
Do you have any idea why that would be?
I've looked around, can't seem to find a solution other than the fact that I need to upgrade my computer which at the time will be impossible, being that I'm poor.

+3 votes     reply to comment
et1337 May 5 2013, 5:50pm replied:

Yeah, it sounds like your graphics card isn't supported. Unfortunately you need a Direct3D 10 graphics card to play Lemma at the moment. In the future I might consider supporting older graphics cards, but it would require a complete rewrite of the rendering system. Sorry. :/

+3 votes     reply to comment
brandon4117 May 5 2013, 5:03pm says:

I've been looking for more parkour games.
The fact that this looks VERY impressive, and I can download it for free, gives it a high rating at the start. I'll give it a go. Nice job, really, this type of game is rare and I've been dying for a new one.

+3 votes     reply to comment
Cash_Stash Dec 8 2012, 3:55pm says:


+3 votes     reply to comment
Cash_Stash Dec 2 2012, 12:38am says:

I cannot change the screen resolution. Am I doing something wrong, or have you not added that option?

+3 votes     reply to comment
et1337 Dec 2 2012, 2:35pm replied:

Sorry, it's not the most obvious control scheme. Mouse over the resolution and scroll with the scroll wheel. When you exit the pause menu it will change the resolution.

+2 votes     reply to comment
LpBank Nov 2 2012, 12:18pm says:

is her not the full version?

+3 votes     reply to comment
et1337 Nov 4 2012, 6:55pm replied:

Just the two alpha releases. That's all I have done so far.

+2 votes     reply to comment
et1337 Oct 30 2012, 9:43pm replied:

The engine is fully scriptable and I'll be releasing the source code and distributing a level editor.

So yes. :)

+2 votes     reply to comment
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