Loads of bug fixes, level design tweaks, and new features.
“Level design for days” has been my motto for several months now, and this week is no different.
Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam.
I need to find a new texture for that garish green material.
Lots of other things are happening, but they’re more like a million tiny updates rather than a few conveniently screenshot-worthy ones. So that’s it for this week! Thanks for reading.
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