A quick update
We have updated our deadline to before the first of October in accordance to the EuroGamer entry deadlines. By this time we will have the gameplay mechanics in along with a few levels and a survival mode within the game, allowing players to get a feel for what the final product will be.
Bamboo Raven have recently sent over some 3D renderings of Lazarus. Personally I think they are great and show a lot of promise for the future. Along with these renderings we also recently posted a very basic overview of the HUD system along with some rough particle effects, you can find that here.
Plans for this week?
We hope to have the HUD fully implemented along with a Drag and Drop system for the spells using Scaleform Clik. We also intend to create a few more spell effects such as the Area of Effect spells along with working on a targeting system.
Developers Diary
Each week we hope to bring you an insight into what is happening with Lazarus: The Missing Memory.
This week we give thanks to our current donors to our project's IndieGoGo page - Indiegogo.com - along with answering a few questions posed to us by various members of the community.
Rampant Studios getting around
We recently wrote a piece for the UK Metro - Metro.co.uk. Along with having a short interview with Tiger Claw Radio - Tigerclawtv.110mb.com
Parting words
As always, if you would like us to answer any questions you may have, feel free to email us at dan@rampantstudios.co.uk or alternatively leave a comment below. Don't forget to check out our site - Rampantstudios.co.uk or our Facebook page for up to the minute updates.
Thanks!
Very cool guys, I really like the Developer's Diary thing :)