After stealing a ship and escaping a hostile alien world, you are finally able to get some rest. Still, danger isn't far behind. With the help of your AI partner, you must tune your ship for battle.

Enhance and design your own weapons, and test them test them out within intense simulations. The enemy is hot on your tail, and when the going gets hot, the only way out is through.

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Second episode, game update

News

Episode 2


It’s time for some development updates!


As the aliens are able to adapt and evolve, we have to catch up. And as the first and most important of all the new things we have to present, the drag mechanics will be our first topic.


Drag preview

As has been presented before, the game has a simple yet interesting gameplay and one of the pillars of that gameplay is how the orbs work. With the new mechanics, the orbs will no longer have a fixed speed and just disappear after some time. Now they are influenced by impulse and drag, and the damage they deal will be proportional to their speed.


If that wasn’t enough to spice up your gameplay, we’re also introducing some new orb modules(those things that define how your orb behaves after being shot): Impulse, Less Drag, Delayed Activation, Magnetic Field and Area of Effect modules.
(yes, explosions are finally back in your arsenal!)


Chatting with Ash

Finally, there's also a whole new scene with Ash where you talk about those new mechanics, the ship's weapons, the planet types and a bit about her past!


Chatting with Ash

In order to make use of all those new things, you can now enjoy a new boss-rush-like game mode. In this new game mode, you can now fight all the bosses in a straight up progression, made up of four groups of seven simple waves and four bosses, totaling 32 consecutive waves!


Chatting with Ash

Last, but not least, the in-game UI rework. After the feedback from the first episode, we’ve decided to display your shields and the bosses remaining integrity to make things more clear. Not only that, we’ve also added a weapon layout interface so that you can see all your available weapons and which one is currently selected.


Chatting with Ash

We from Vanguarda Games thank you for playing Last Continue: Customization Prototype and hope that you’ll stay tuned for the next episode and its updates.

Matkrulli.itch.io

If you want to keep updated about the next episode and our other games, why not join our discord channel?

Discord.gg

And if you’re curious about when the next episode is up… Ash just might know!

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First episode, game launch

First episode, game launch

News

Last Continue: Customization Prototype is a game focused on having a simple and pleasant mechanic that is still extendable enough to easily build new...

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Compressed rar version 1.1.1

Compressed rar version 1.1.1

Full Version

Version 1.1.1, zipped folder, ready to extract and play.

Compressed zip version 1.1.1

Compressed zip version 1.1.1

Full Version

Version 1.1.1, zipped folder, ready to extract and play.

Setup version 1.1.1

Setup version 1.1.1

Full Version

Version 1.1.1, executable installer for first and second episodes.

Compressed zip version 1.1.0

Compressed zip version 1.1.0

Full Version

Version 1.1.0, zipped folder, ready to extract and play.

Compressed rar version 1.1.0

Compressed rar version 1.1.0

Full Version

Version 1.1.0, zipped folder, ready to extract and play.

Setup version 1.1.0

Setup version 1.1.0

Full Version

Version 1.1.0, executable installer for first and second episodes.

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Last Continue: Customization Prototype
Platforms
Windows, Web
Developer
Vanguarda Games
Engine
Unity
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @vanguardagames

Version 1.1.1 up! #shmup #indiegame #indiedev #unitygame Matkrulli.itch.io

Sep 28 2017

LC:CP Devlog: Episode 2 new modules: Youtu.be via @YouTube

Sep 16 2017

Hey, everyone, we're almost launching the second episode of Last Continue! Building and uploading as I write! #indiegame #shmup

Sep 15 2017

Building version 1.0.2, should be up in a few minutes! A lot of quality of life fixes and improvements on that one.

Aug 29 2017

Hey, we're reworking Last Continue's in-game UI, what do you guys think? (***VERY*** WIP) T.co

Aug 29 2017

Today we're going to focus on fixing the bugs and implementing the suggestions by the community these days on Last Continue #indiedev #shmup

Aug 29 2017

Aaaaand, Last Continue ranked 70 on @IndieDB today! Things are looking good, so we'll focus back on the game for a while :3

Aug 29 2017

Our game Last Continue just got frontpaged on Newgrounds XD Newgrounds.com

Aug 28 2017

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