K.I.S.A Alpha v6.4 for Windows XP. Major updates to gameplay, including a completely redone Chapter 4.
Play as Kisa and guide her over treacherous fantasy lands to complete her quest. Slip unseen through dark dungeons, leap over slippery rooftops, solve confounding puzzles, and battle dangerous foes to save The Princess in this dark fairytale.
K.I.S.A Alpha 6.4 has been released! [Download for Windows 7/8] [Download for Windows XP]
This will be the last alpha that is released publicly, but devlogs will continue to be posted here and on the main blog.
A (NON-EXHAUSTIVE) LIST OF CHANGES:
Chapter 4: The pre-boss fight section of Chapter 4 has been completely redone. I was aiming for 'difficult and unfair' the first time around, and I still am, but I hope that the new level manages to convey 'difficult and unfair' narrative-wise without actually being difficult and unfair to the player. I'm not entirely sure that makes sense, but there's also a cool new section where you have to balance on an ice boulder, so it's got that going for it.
Skirt Physics: I'm pretty sure that this has been on every single one of my changes roundups. More tweaks to the skirt physics means that I'm no longer fudging the curves at the knee and butt with sprites anymore; the leg constraint mentioned in this post cloth now curves at these joints instead of forming sharp angles.
Sneaking: Many playtesters mentioned that they would love a slower type of movement when they are trying to hid from guards. Kisa now has a sneak animation (Defend + Down), which she can use to move slowly and remain hidden.
Key Rebinding: Since when is there a defend key, you ask? Good question. In order to allow sneaking, keys had to be reallocated. Kick is now (Down + Attack 1/Attack 2), and defend has taken over the kick key). Further, the default attack/defend keys have been shifted from ZXC to ASD, to accommodate more keyboard layouts. The default quickload key has been changed to F8.
Object Physics: Objects now bow to the laws of physics.
UI update: Objects all have names now, which appear when K.I.S.A is able to pick them up. These will also appear when hovering over an item with the cursor in the inventory grid. Last, but certainly not least, the color scheme of the UI was updated.
Environment: A lot of tweaks here and there have been made to the scenery in each chapter. Floors in The Castle now have a new stone tile over them, and other areas have been subtly or not so subtly rearranged (Castle courtyard, Castle tower, Tavern, and so on. Just...a lot of places, okay?).
Snow: Snow now appears both in front of and behind characters, making it look that much more wintery when Kisa's outside.
Knife: I decided to introduce combat as a viable option for Kisa slightly earlier than originally planned, and placed a knife somewhere near The Tavern. With it, she has the option of Rambo-ing (Altaïr-ing?) her way through enemies rather than sneaking.
Guard Grab: Many Guards inside of The Castle will now grab Kisa and capture her, ending the level immediately rather than chase her around. This avoids giving players the false hope of escape and wasting their time.
Bookmarks: Saving and loading bookmarks should be much faster now.
Chapter Titles: The chapter title screen was rearranged.
Ladder Animation: Kisa's shackled climbing animation looks a bit smoother now.
Dialogue: Dialogue in several places was retooled.
Juggling Fool: The Fool now juggles for The King while waiting for Kisa to fetch the prop swords. Yes, this warranted its own entry. Shush.
This was a massive update, and there are bound to be minor changes that I've failed to note. Treat each one as if they were a mini surprise party, thrown just for you.
Latest tweets from @mutantdream
May 19 2014, 4:04am
RT @Oracizan: I also made the two bar sots (whose conversation is just '...' over and over) lip sync by saying "watermelon cantaloupe". Fun…
May 15 2014, 5:57am