A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding

Report article RSS Feed Zombies Multiplayer Released

Multiplayer zombie mode has been released. Many fixes and improvements, with more on the way!

Posted by MaxCahill on May 24th, 2012

It’s a bad day to be a zombie…

Fortunately, most of our players aren’t zombies, so they won’t mind. ;)

ZOMBIE FORTRESS MULTIPLAYER IS OFFICIAL!
This means you can defend your fort with your friends without tampering with the server software too much, without repeated server crashes and with a nice new bot control interface.


Basically, use the R key to tell bots what to do. We think you’ll like the change, we’re leaning more towards this kind of interface than the pie menus in future. If we can find things to convert, we likely will. It feels much better interacting directly with the game objects.

A giant swathe of fixes is included, to AI (migrants now 40% less useless - can go through bridges!), to gameplay (reduced fall damage stupidness, reduced building weirdness, a bunch of misc exploits removed, particles getting eaten by bridges fixed, combat “lag” reduced…) and many general bugfixes (slow closing fixed, many server crashes fixed) - see the changelog for more!

You can also wear a kettle on your head, among other new heads. Hopefully this will help increase the diversity of premium folk’s appearance - We’re working on a skin colour option as well, just requires re-touching all of the actor sprites so I’ve been putting it off…

Big thanks to the testers for starting to get into the swing of things with testing, a lot of these issues would still be undiscovered and the mechanics unrefined without them!

Full Changelog:

“zf” = zombie fortress
- u_shownames now uses new player name style instead of big stupid one
- spectators with u_shownames see all player names
- spectators now see unit counters
- Fixed single character player names no longer crash the server (and are therefore allowed) (#327)
- Fixed full name not showing on linux/mac when someone changes teams (#151)
- Fixed username is not cased correctly after successful authentication. (#237)

- dropped the materials counter delay
- the blinks still take a while to go away but the counter is always up to date
- Fixed broken Connect To…. (#148 and #1)
- Fixed Looks like red builder is going to build blue tiles (#254)
- Fixed breaking a shop that is on background tile doesn’t give mats (#253)
- Fixed setting high duration results in ban for 0 seconds (#266)
- large bans (longer than 2 years) and bans with -1 time now result in permbans.
- Added expiry time to listbans
- Made bans case-insensitive

- changed/improved/added server side logging of game/player events

- Fixed - Archers deal massive damage to team catapults (#271)
- really fixed trap door+back wall = free money (removed hack) (#198)
- Fixed lost stone on removing trapbridge on background (#258)
- Fixed GOALTICKS independent ticktime mod operation in director.cpp
- Fixed Knights attack catapults when they use it (#81)
- Fixed various potential server crashes while fixing (#327)
- Various tweaks that may fix small bugs/instability - fixed
- KAG crash when closing KAG with server browser open (#333)
- addressed chat box/minibox background hardcoded, now takes center pixel colour. (#157)
- Fixed the listPlayers() script
- fixed abusable bug where spectators can block map start (#305)
- fixed more meaningful autoupdate failure messages for libcurl (#306)
- fixed the launcher menu text for the various sites sucked and fixed some of the URLs
- fixed can repair trap bridges with backwall (#205)
- fixed can repair other team’s door to be your own (only works blue->red) (#76)
- fixed about 3 related bugs/exploits
- fixed can’t slash shielded target sometimes (#276)
- fixed jumping on someone and slashing hurts you (#309)
- stomping does less damage to the stomper
- Fixed quarters don’t heal when there’s less than 0.5 hearts to heal (#353)
- fixed door breaking/fixing (#204)
- updates to how paper rendering works
- Fixed catapults dont hurt backwall enough, though haven’t done bridges etc yet (likely related to arrows) (#331)
- Lowered chat spam timer and inserted anti-spam message if you exceed it rather than failing silently
- Added sandbox room and tweaked sandbox to include it
- sandbox now has free items and shops.
- fixed server segfault due to API error conditions
- fixed quarters light not acting like a light
- fixed chests giving light by default
- bomb in zf costs 10 coins (was 20)
- more probability of zombie having coin
- disconnect issue should be fixed, please playtest for a while and see
- fixed client-side light in blob
- added constructor to APIPlayer, too much non-initialized vars bugs
- fixed free full version access
- bots attack dead zombies
- removed buildnum from launcher caption to avoid confusion
- collapse anti-grief doesn’t work for outposts
- fixed charged arrows dealing no damage when shot through bridge (#321)
- fixed knights don’t stop when ordered to go to zombies
- destroying castle blocks in zf doesn’t remove coins
- bots try to jump over kegs
- fixed bots not following orders when faced with zombies
- fixed throwing kegs into walls
- removed “buying” zombies from Portal

Forum Discussion

Post comment Comments
captinjames
captinjames May 24 2012, 11:33pm says:

wow now put it on good work it very fun

+2 votes     reply to comment
BanditPanda
BanditPanda May 25 2012, 1:55am says:

Ah yes, OMG *I AM CURRENTLY BLINDED BY THE SHEER EPICNESS OF THIS GODLY UPDATE!!!:!:!:(*

+4 votes     reply to comment
Wasserstern
Wasserstern May 25 2012, 7:42am says:

YAYAYAYAYAYAYAYAYAYAYAY!!!!!!!

+1 vote     reply to comment
BanditPanda
BanditPanda May 26 2012, 12:48am says:

Wow, My game crashes whenever i try to start it up :0

-1 votes     reply to comment
MaxCahill
MaxCahill May 29 2012, 10:55pm replied:

Try reinstalling from kag2d.com, might be something wrong with the installer on desura.

+1 vote     reply to comment
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King Arthur's Gold
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Windows, Mac, Linux
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Transhuman Design
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Released May 4, 2011
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