ZOMBIE FORTRESS SINGLE-PLAYER
INSTRUCTIONS:
1. BUILD A FORT
2. WATCH OUT FOR ZOMBIES
In a land far far away... evil has spawned from the *deep*... yeah you know what this is...
If you've paid the 10 bucks it costs you are ready to play it (if not click here).
Launch the game right now and it will auto-update.
Run KAG and login at least once, open the Solo menu and select "Zombie Fortress".
Wait for the night to come and be prepared for all hell to break loose...
We've been holding this release for a long time, trying to iron out everything. It's still not all ironed out and IT'S NOT FINISHED, we have a whole bunch of stuff waiting to be done more in this mode. But it's gotten to the stage where we just really want to show it to you guys.
Before you get too exited, zombies multiplayer doesn't work yet. Trust me, we've tried to get this done and dusted (12-16 hour days for the last month) but it's going to take a while longer. Since we'll be off at GDC in San Francisco next week we've decided to give you guys access to the single player zombie fortress mode.Since you can't play with friends yet, we've added something called Party Mode to zombies - you can recruit migrants, control them and give them basic orders. We'll be expanding your control over party members in coming updates (go-to, gather resources orders, re-stock etc.).
Here's how the basics work in-game:
Basically hold down [R] for a Party Menu or tap it quickly to switch between party members. This patch, besides zombies, introduces a ton of other things we added for the free version of the game in CTF. So much has changed that we haven't kept a proper change-log. Here are some highlights:
Note that you need quarters for migrants to arrive and be recruitable!
Lanterns in full version (will work fully next patch).
Due to some security issues, localhosting wont work, and those on shared IPs wont be able to play at the same time. This really bugs us and we'll be fixing it ASAP, but it's better than the alternative (a nice big security hole).We're keen to see what exploits work (so we can sort out something to deal with them) and what ones dont (so we can laugh at the people who tried them) so we'll be watching the forums keenly.
We're not raising the price until the multiplayer is in to ensure noone feels cheated; that means KAG is still $9.99 for a limited time. To buy the Full Version of KAG (takes just 5 minutes;) ) go here.
Very big thanks to KAG admins, guards and testers! It wouldn't be possible without you.
Have fun!
Geti + MM
I love you guys.
I love them too :D ♥
great news.
I really hope you develop a viable single player as well as a great multiplayer. I tried it and it's a very interesting game mode.
:D now i just need to get my mum to let me buy it and my life will be complete
Oh god YES xD
Will we be able to put the refined AI in LAN matches too?
use addBotX(TeamNumber,ClassNumber,"NameOfBot");
eg addBotX(0,1,"Henry");
You can drop a bunch of those in dedicated_autostart.gm and viola.
cool
When will a 64-bit version be available. I was just about to buy it but it's only 32-bit.
I read this and then i was like, Impossible, Then, :o-:0-:O OMFAOGNHNYE
(Yup, I was that amazed/exited.)
my Kag is not playing error server connecting and 0 online mens
Nice update, thanks:D
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