A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding

Report article RSS Feed "New HUD" Build Released!

More eyecandy in King Arthur's Gold! This time we have a completely new hand-pixeled HUD. Some new gameplay features are here too: like wall hugging to prevent fall damage.

Posted by Michal.Marcinkowski on Aug 26th, 2011

This is second part of a big update that involves improving the game graphics. The old HUD was just something quickly scratched so now we introduce a completely new redrawn HUD. We hope you enjoy it.

There are of course other changes and fixes. Worth mentioning is that:

  • You can now hug the wall to prevent fall damage. But be careful, hitting the wall while falling at big speed will also result in death!
  • Updated gibs!
  • Team bridge works like a 2way platform: press down to drop from it, press up to jump through it

Changes 127-129:

- new HUD cursors
- new HUD chat window
- new HUD resources & health bar
- new minimap window
- added dust animation on big fall
- minimap player icons indicate team color
- added minimap ground edge shading
- added variable "v_drawhud" useful to disable HUD when making screenshots or recording videos
- chat colors are team colored
- new team colored gibs
- castle back wall uses 2 stone
- message boxes replaced with graphics
- new menu buttons
- fixed menu inverting on smooth shader
- help texts only show up when toggled with F1
- added wall hugging to prevent fall damage
- fixed smaller fall damage not working
- fixed infinite resources from collapse prevention
- fixed tree stumps in front of players
- name labels above head use premium & admin colors

Post comment Comments
Tastyrice Aug 27 2011, 6:01pm says:


+2 votes     reply to comment
MaxCahill Creator
MaxCahill Sep 5 2011, 8:16am replied:

Thank you! Lots of bits still rough around the edges but glad you like it.

+1 vote   reply to comment
vsea Aug 27 2011, 9:56pm says:

Look cool, indeed :D

+1 vote     reply to comment
Leafhouse Aug 28 2011, 12:48am says:

Awesome! Nice work y'all.

+1 vote     reply to comment
Snuggletummy Aug 28 2011, 3:23am says:

And now I have a boner. That HUD looks orgasmic.

+1 vote     reply to comment
MaxCahill Creator
MaxCahill Sep 5 2011, 8:16am replied:

Good to see you on here, ST!
(it's Geti)

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

King Arthur's Gold
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
Send Message
Official Page
Release Date
Released May 4, 2011
Game Watch
Track this game
Report Abuse
Report article
Related Games
King Arthur's Gold
King Arthur's Gold Multiplayer Arcade
Related Engines
Crimson Engine
Crimson Engine Proprietary Released Nov 10, 2010
Related Groups
Transhuman Design
Transhuman Design Developer with 25 members