A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding
A teaser of new art assets including a windmill and a boat with a couple of old people + update on the latest patches.
Posted by Michal.Marcinkowski on Dec 4th, 2012
Art teaser post, since it’s been a while ;)
And here's a short summary of the recent frequent updates:
Gold servers with water should be ~500% more fun and less full of stalemates, though buildings at the water’s edge are still powerful.
You may have noticed that an update just went out, still labeled build 572. This update brings a feature that has been requested of me by many server owners - the ability to execute RCON commands without being in-game with a client. This feature, which I have been referring to as “tcp rcon” or “remote admin”, allows you to connect to the server’s game port via tcp (with telnet or another client). From there you can monitor/access console output as well as execute RCON commands.I actually started the design of this feature months ago, but this past week I have been traveling and had time to work on it while I was on the train.This update also contains a small memory corruption bugfix.More information about this new remote admin feature (such as how to enable and use it) can be found in the wiki and questions/discussion of the feature can be found on the forums.Discussion of this announcement/update itself can be found here.
Hotfix for 572
- fixed a bug with the new tcp rcon feature which caused windows servers to crash as soon as you start them
- fixed a bug where using /msg without any players in the server would crash the server badly
- improved autoupdate; autoupdate now reuses one connection for all files instead opening a new http connection for every file. This creates up to an (estimated) 75% performance increase for small files, especially for users who are outside the USA or otherwise far away from the update servers latency-wise.
That's all for now, stay tuned and have fun!