A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding

Report article RSS Feed "Human Catapult" build Released!

Latest build of King Arthur's Gold allows you to mount a catapult and let a teammate launch you! Other additions include: droppable items, kill messages, new charge cursors, screen shaking effects and more...

Posted by Michal.Marcinkowski on Sep 2nd, 2011

There is so much goodies in this build that I can wait to play it with the public!
Here's what we have in this latest installation of King Arthur's Gold:

Every material now (wood, stone, gold, bombs and arrows) are physical game objects inside the game. This means you can:

  • drop them (or use momentum to throw across walls) (default key [C])
  • pick them up
  • healing heart can be picked up with [E] if you don't use it

So no more lost gold after being gibbed! But there's more:


the Human Catapult!

I think it is obvious what to do with this. You'll need a teammate to help launch you. Just watch out because long falls will cause falling damage or death.

Default key for loading catapult has changed to the drop key [C] !

Besides these features there are dozens of tweaks, changes and BUG FIXES. Worth mentioning are:

  • screen shake and blink (to notify you got damaged or killed)
  • kill messages (now you know who killed you!)
  • new charge cursors
  • bouncing off walls for even more fun knight combat
  • shield pushing gives sound feedback and works a lot better
  • press [M] to see the entire minimap

Please read the changelog for a complete overview.

Changes 130-137:

- added red screen blink on damage
- added camera shake effects (on explosion & collapsing)
- added kill messages
- set console var \cc_killfeed 1 for kills to appear in chat console
- falling or dying on spikes adds a kill for attacker that did that
- fixed sword killing through walls
- fixed ladder giving 3 wood instead of 2
- fixed minimap overlapping map vote
- added switch team chat console message
- fixed support algorithm lag on server
- added micro-gibs
- hud fades away completely on mouse near screen edge
- added full map by pressing M
- fixed minimap display on small maps
- stunned and dead players bounce off walls
- fixed corpses preventing doors from closing
- added droppable & pickable materials
- arrow that hit player adds stays in player's arrow supply
- added man catapult launching
- fixed catapult launching itself bug
- resupplying works only 15 seconds after spawn and stops working after drop or throw bomb
- catapults can be destroyed by own team
- destroyed catapults & outposts leave wood material
- added temporary health indicator for catapult & outpost
- more knock back on fast arrow
- more power on bomb knock back in air
- bombs have more radius of kill but make less block damage
- knight can carry max 3 bombs
- bombs explode from each other
- bomb explosion doesn't work through walls
- optimized network bandwidth
- tent resupplies automatically during warmup
- fixed console rendering under HUD
- fixed blocks falling when placed too fast
- fixed bot kick crash
- new knight & archer flash cursors
- changed name label font
- falling on someone causes damage; falling with shield 2x damage
- added falling on someone and hitting with shield sound
- flag is picked up automatically from ground
- fixed knock back network desync
- velocity push is stronger when throwing objects
- smaller small fall damage
- shield does not work on spikes
- fixed doors and bridges not working when open on join server
- bridge opens from below too
- fixed block menu resource text overlapping
- bodies block explosion from destroying wall
- arrow has 12 arrows on spawn and takes 1 arrow from tree
- change catapult loading key to DROP [C]
- server shuts down if can't create UDP port listener
- unused hearts can be picked up with [E]

Please support us by buying premium version if you like this game!

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Ubris Sep 3 2011, 12:10pm says:


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King Arthur's Gold
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
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Release Date
Released May 4, 2011
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Transhuman Design
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