A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding

Post news Report article RSS Feed Features Coming!

A picture and some words outlining changes almost certain to make it into KAG in the next few months.

Posted by MaxCahill on Sep 23rd, 2011

This picture basically outlines 5 things we want to get done alongside the October event, some after, some before:

  • Gendered players - not much difference between them, but being able to select Male or Female as part of your player customisations will help us be more inclusive as well as getting some variety onto the battlefield. After that we'll include customisable heads - including hats helmets and haircuts for paid players.
  • Workshops - Arrow and Bomb workshops pictured here, allowing construction of those items and potentially upgrades to them later on.
  • Mechanisms - Spike and Arrow traps that you can attach to pressure plates and levers to allow forts to be more easily defended and to give builders a more interesting engineering task than 10-ply walls. These will be paid only.
  • Wooden Buildings - A cheaper faster option than stone that will actually very likely be required before "upgrading" a tile to stone. A lot of work will have to go into balancing this, but I'm alright with that. We may add stone doors at the same time.
  • Fire! - Bombs, fire arrows (and perhaps a few other things later on) will be able to set fire to wooden buildings. We've devised a way to make "putting out" flaming buildings possible without water that basically involves cutting out the flaming parts. Fire will give players a genuine reason to upgrade from wood to stone - fire hazards are a real concern you know ;)

Not pictured:

  • Coins - a system representing the work a player has done for the team, you'll drop coins upon dying and gain them from building, killing enemies, capturing flags, and manufacturing items. You'll be able to use them to buy items (including bombs and arrows) which will provide a much better self-balancing system than the current resupply on spawn.
    That means no more endless stream of suicide bombers!

We've got more plans, but they're not concrete so I'm not posting them. Feel free to ask questions in the comments - I'll be watching this post over the weekend.


Post comment Comments
hanzohakuzo Sep 23 2011, 11:46pm says:

me gusta

+4 votes     reply to comment
Tastyrice Sep 24 2011, 12:23am replied:


+3 votes     reply to comment
Lynn_Town Sep 24 2011, 1:08am says:

I like archer,glad to see archer become stronger^ ^

And Im also looking forward many customisable elements

+1 vote     reply to comment
Slevo Sep 24 2011, 1:17am replied:

very nice work, thank you so much for updating this amazing game. it seriously has so much potential.

+3 votes     reply to comment
MaxCahill Author
MaxCahill Sep 25 2011, 6:22am replied:

Very glad you think so!

+1 vote   reply to comment
Jinkis Sep 24 2011, 1:32am says:

Excellent! Hope to see an Aussie server soon aswell

+2 votes     reply to comment
MaxCahill Author
MaxCahill Sep 25 2011, 6:21am replied:

You and me both - talking to some people now about it but it seems to be slow going beyond getting an initial response.

+1 vote   reply to comment
MuteWitness Sep 29 2011, 3:24am replied:

Hit me up when you guys know anything about an Aussie server... sooo keen it's stabbing my brain.

+2 votes     reply to comment
MaxCahill Author
MaxCahill Sep 30 2011, 1:06am replied:

There are a few unofficial ones up now :)

+1 vote   reply to comment
Betelgeuze Sep 24 2011, 5:24am says:

Great! When can we expect the mac version?

+1 vote     reply to comment
MaxCahill Author
MaxCahill Sep 25 2011, 6:21am replied:

You can try to play now downloading from here: Dl.dropbox.com

It's a community made wine-bottler packaged edition of KAG and is 84MB, but apparently it works and should stay updated to the latest version until we can get a native version working, which is proving to be a pain and a half :P

+1 vote   reply to comment
DarkOnyx Sep 24 2011, 5:37am says:

Sooo wowsome<3 I heart your ideas!

+2 votes     reply to comment
Valthar Sep 24 2011, 8:57am says:

I would be careful with creating balance issues between paid editions and free editions.

I also can't imagine making bombs more powerful...they already are kind of nuts.

+1 vote     reply to comment
MaxCahill Author
MaxCahill Sep 25 2011, 6:12am replied:

We'll be keeping the features separated via paid and non-paid servers because we don't ever want to give paid users a gameplay advantage.

Buildings will be made more powerful and bombs will have less raw destructive power than they have now - one of the best changes we've made was bombs doing damage to terrain, not destroy it completely in 1 hit, and that will likely transfer over to castle blocks in the coming builds.

+1 vote   reply to comment
PhillipPhoenix Sep 24 2011, 12:53pm says:

Sounds very nice :D

+2 votes     reply to comment
SolidFake Sep 24 2011, 5:34pm says:

ah, so with "Mechanisms - These will be paid only." you mean that they will only be buyable with the coins and not constructable with wood and stone?
If yes, that's good, cause paid stuff shouldn't change the gameplay experience.

And genders are also cool, gogo Jeanne d'arc!

+2 votes     reply to comment
crappypappy Sep 24 2011, 6:18pm replied:

no im fairlyn sure he means gold/premuim users get this cool stuff unlocked its an amazing and cheap game just pay for it from what i understand most of the cool features u will recieve only if u buy the game i mean come on only just over 400 people have bought this if they dont make any money thatll make it harder on the devs so instead of spending more time deving the game they have to spend more time at a job to survive. as for what was said about bombs if u read the walls in the current stage of design would have 2.5x the hp they have now and wood structures would be akin to the stone we have now so bombs wouldnt be all that over powered at all


+2 votes     reply to comment
MaxCahill Author
MaxCahill Sep 25 2011, 6:06am replied:

Very insightful, see my response to the other guy because you're pretty much on the money!

+1 vote   reply to comment
MaxCahill Author
MaxCahill Sep 25 2011, 6:10am replied:

No, they'll be in the premium version only - however note that we're not giving paid players a gameplay advantage because the paid gameplay elements will only be available in paid servers - if you choose to play with free players it'll be without those new elements.

We'll likely slowly roll features back into the free version to keep gameplay fresh there but we need an incentive for people to buy our stuff - we've been living off savings for the last month or so and are starting to feel the metaphorical heat.

+1 vote   reply to comment
PierreOfTheFrench Sep 24 2011, 10:59pm says:

Wow, I've been looking at this games news a lot and finally tried it out! Wish I would have sooner it's fantastic. I plan on buying it but am having troubles with connecting to servers. Firewalls not blocking it and I run it as Administrator but usually can't connect to any of the servers (I did once it was a blast). Anyone else experience similar issue before? Thanks.

+1 vote     reply to comment
MaxCahill Author
MaxCahill Sep 25 2011, 6:08am replied:

Oh wow, that's a shame - I think we fixed the issues with the release of 158 if I'm not mistaken, hope you're not still having issues...

+1 vote   reply to comment
BindNation Sep 25 2011, 12:43am says:

You guys are doing a great job. I'm looking forward to this next release. Do you guys have a release date set?

+1 vote     reply to comment
MaxCahill Author
MaxCahill Sep 25 2011, 6:07am replied:

Not yet, but we have to get at least some of them done ~mid october because we're aiming to have a Hallow's Eve event. We'll continue with our rolling release style of development regardless I think - build droughts suck.

+1 vote   reply to comment
crappypappy Sep 25 2011, 10:59pm says:

got a donate button anywhere?
was thinking about maybe doing so next time i have a little extra cash

+2 votes     reply to comment
MaxCahill Author
MaxCahill Sep 26 2011, 10:59am replied:

Not yet, but we can get onto that :P paypal's fine yes?

+1 vote   reply to comment
crappypappy Sep 26 2011, 12:25pm says:

yes idk when ill have extra cash but meh it might get u guys a few extra$$

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

King Arthur's Gold
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
Send Message
Official Page
Release Date
Released May 2011
Game Watch
Track this game
Post news
Report Abuse
Report article
Related Games
King Arthur's Gold
King Arthur's Gold Multiplayer Arcade
Related Engines
Crimson Engine
Crimson Engine Proprietary Released Nov 2010
Related Groups
Transhuman Design
Transhuman Design Developer with 2 members