Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

KF-confinement is a claustrophobic mini-biolab designed to force player movement between rounds, but trap players during them. I designed it with intentional emphasis on door welding. You should find welding doors beneficial wherever they are. For example, try welding one player into the "security checkpoint" while others cover the door from inside the computer lab. Try welding the catwalk door and shooting zeds as they travel through the courtyard. Don't fall off the higher side!

Preview
KF-Confinement-v3g
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headbox Author
headbox - - 1 comments

Version g - final revision for 11/30/15.

When I started making this map the game felt stagnant because it had become too easy. It should challenge skilled players. Good luck!

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Tunnel$
Tunnel$ - - 108 comments

Does what it says on the pack :) Definitely a challenge, very confined, tight and narrow, easy to get trapped so good for a solo player looking for a challenge. Looks great and polished, I'll definitely be giving this quite a few goes soon. Great effort.

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