Key of Ethios is a 3D action-adventure game in the vein of modern Zelda titles. In it you play as a party of heroes, each with their own unique abilities that allow them to traverse the world and overcome a wide array of obstacles and enemies. The game focuses on this group as they face off with an organization that's dead set on capturing one of their companions.
And, once again, I've decided to change up the style. I've a good excuse this time, though. Promise.
Posted by LordMcMutton on May 4th, 2012
It took me a bit, but I finally realized that the shader I've been using on the characters really, really sucks. All it does is muddy them up and make 'em hard to read.
Therefore, I'm having a different shader made. This one will be rather painterly, as you can see in this mockup:
And then I'll be changing the environment to match. I've started working on it a bit; replacing the previous abstract bits with ones that are more painterly:
Do note that these are quite early, so the environment really sucks.
You might have noticed that the character in the shots has been redesigned. That's probably because she's been redesigned. I think she's quite a bit more interesting now.