A minimalist, creative, hard and cheap plattformer, which combine all the good old features, like triggers, moving and rotating plattforms, spikes, etc. in one big Level and adds a new gameplay element such as the player automatically jumps if he hits the ground. The idea was to remove everything that dont have to be in the game and create a game, made of pure gameplay and level design. So, ingame you have just one big (3.4k blocks long) level with 56 checkpoints to save in it, that will take you for houres to come to the end.
This is a very addicting game. What frustrated me though is the lack of warning that it will delete your saved checkpoint if you start a new game. I was almost an hour into the level when I misclicked in the menu and thus had to start all over again. But else I find the 1-level design with persistent checkpoints very rewarding! Good Job!
This game is a very unique game. I really enjoyed playing it. I never really thought you could make games like this with Unity :)
Game is a bit short though. But the price is fair for the ammount of gameplay you get(about 1h of it).
Puzzles are simple at the begining and quite harder to the end of the game.
Physics work great and the game doesn't lag a lot when it comes to more "intense" times :)
Final score is 10!
However I do hope more gameplay will be added :)