Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

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A little preview of something that I've sneaked into the build before alpha - alien plants!

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A little preview of something that I've sneaked into the build before alpha - alien plants! Biomass (which is one of the five resources in Isomer) previously could only be collected by looting killed units, but this method forces you to do a lot of fighting and each body only yields a small amount of the resource.

Compare this to stone or mineral resources which are all over the map and can be mined relatively quickly and easily. So despite being the scarcest resource, Biomass is as essential as the others particularly when you want to mutate your workers into other specialist unit types.

So, I've added the ability to craft terraforming blossom trees.


These trees spread spores around them creating and growing biomass plants. The plants start off small, but grow progressively larger over time creating whole fields of biomass that can be harvested by your units.


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Isomer
Platforms
Windows
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Ionising
Engine
Custom
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